So you can choose to make prog on final coil or omega sigmascape, but you must beat each fight in order to unlock the 2nd/3rd/etc. Each fight unreal tokens will go towards your monthly limit.

Once you beat a raid tier you will receive a bonus unreal tokens that will not count towards the limit. However you can only receive this bonus once a month from beating the 4/5thth fight in a raid tier.

Binding coil will turn into a gauntlet of all it's parts into one fight. Both binding/final coil will get the savage treatment with extra mechanics.

This system will allow square enix to use all its end game content in a horizontal system for endgame that will allow players to find more party finders for all end game content more easily, it will also incentivize players to help newer players learn by letting tokens to be earned that do not go towards its monthly cap.

This will make the end game raiding more diverse for newer/older players without stepping on current prog. toes since its just mounts/aesthetics.

Every expansion/overhaul patch will change how older fights are done since adding new abilities will change the way players approach fights. Players won't have to keep repeating fights they don't really care for since they will have to access to wide birth of content that goes to the same limit.

Thank you for reading!