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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aelin_Ashryver View Post
    They need to be on your bar to be used regardless though. That's three spots taken on your bar for no real reason at this point.
    Except, the thing about skills like that, assuming this is at all relevant because you're somehow unable to use cross-hotbars or more than a single modifier key, is that you could just... not put them on your hotbar, all without removing a feature.

    Take Peloton or Sleep, for instance. Zero 8-man combat value. Must we remove those as well just because you can't bother to bind more than some 20 hotbar spaces?

    And in Monk's case the last thing we need is the just-barely-not-situational BS that let to the clunk of Anatman openers and the like, which is about the only historically likely candidate we have for filling those 2 spaces (FoF can be traited and FoE and FoW each made 5% damage reductions, of course).
    (1)
    Last edited by Shurrikhan; 10-26-2021 at 10:07 PM.

  2. #22
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Just make all three fists into permanent traits. MNK and NIN can be the speedy melee.
    (0)

  3. #23
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Fists of Earth to help your healer was a minor help back in Heavensward when weakness and brink of death lowered all your stats and your max health, but today, it really doesn't help your healer. They plan out their heals based off doing the same thing for the monk as for every other DPS in the team. So you just end up contributing to them over healing if you swap over to fists of earth.

    Fists of Wind, I've tested this against other movement skills. The ninja passive movement trait, at least at the time I tested it, still has them moving faster than a monk under fists of wind, and both are slower than a player under the effect of peleton or sprint. If the movement speed were more noticeable, I'd miss it. But as it currently is, the increase is barely noticeable.

    I'm not going to miss them, I only have had fists of fire on my bar since the removal of Greased Lightning, and prior to that only had fire and wind on my bar because of how you'd need to dance between the two stances to build up the stacks.
    (0)

  4. #24
    Player
    aeoncs's Avatar
    Join Date
    Jul 2015
    Posts
    208
    Character
    Zael Magnus
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Pyitoechito View Post
    Just make all three fists into permanent traits. MNK and NIN can be the speedy melee.
    FoE as a trait would be kinda OP and potentially allow Monks to cheese certain mechanics with no downside. Eden Savage already had a couple of mechanics in some fights that a Monk with FoE & RoE + TBN could essentially ignore to gain 2+ GCDs, even during early prog - doesn't sound like much but it creates imbalance within the role.
    FoF and FoW could easily be traits though, agreed.


    Quote Originally Posted by wereotter View Post
    The ninja passive movement trait, at least at the time I tested it, still has them moving faster than a monk under fists of wind
    Nope, they're exactly the same and always have been, this has been tested multiple times over the years.
    (0)
    Last edited by aeoncs; 10-27-2021 at 07:11 AM. Reason: typo

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    Monk is a Monk, not a Elemental Brawler.
    Tbf, that's a quirk of the English (and French) localization. The Japanese terms for each are the 金剛、疾風、 and 紅蓮 の構え, i.e., the stance of the unbreakable (or, unbreakable substance/metal, as per diamond or adamantine), gales, and the lotus (albeit the crimson lotus, reminiscent of power, excessive or effusive energy, and indirectly of the 7 chakras), respectively. They're clearly intended, there, as martial art stances / methods, rather than shamanistic elemental evocation. (The German, meanwhile, uses "aura", which is at least a bit less "magi-fists".)
    (3)
    Last edited by Shurrikhan; 10-27-2021 at 06:32 PM.

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