Results 1 to 5 of 5
  1. #1
    Player
    Tapu's Avatar
    Join Date
    Oct 2021
    Posts
    1
    Character
    Tapu Issa
    World
    Twintania
    Main Class
    Blue Mage Lv 70

    Suggested updates to S Rank elite hunts

    Hunts have become very popular and there is a huge community behind this mechanic of the game. There are achievements/titles/mounts which collectors strive to get, but unfortunately it feels that there is a lot of lacking features which easily make this part of the game very easy to abuse and gatekeep. This is stopping most casual players from being able to try to get some of these rewards.
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    Issue: ARR/HW S tier hunts are now too weak compared to the current power level of players. This means that these marks are easy to solo and kill without any required community effort. This in turn means hunts are dying extremely quickly and players interesting in joining in to participate in these rare world boss fights usually cannot even make it to where it has spawned before someone has killed the hunt.

    Suggestion: S tier hunts could be somehow synced with the current player power level, either through using the FATE system (Level sync), or having their level increased to match the maximum level a player can reach (currently 80). S tier mobs are supposed to be strong, and having them die in seconds to a few players really doesn't make the hunts feel good. All it's doing is blocking players from being able to contribute and causing a lot of unrest and annoyance in a large part of the player base unable to participate in these events.

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    Issue: Small groups of players are able to control S tier spawns. As a lot of hunt marks now die so quickly, you don't need to make an event or create a large group to take one down. Since the window on spawning an S rank is so large, this means players who are able to privately track death times and respawn windows of the hunts are able to secure a fairly substantial monopoly on a lot of the spawns. Since the triggers of spawning an S tier mob is usually chance based, players who don't have this information can be spending hours of time trying to spawn something which was solo killed by a lvl80 character and not know. This stops players wanting to attempt to spawn as it feels like waste of time.

    Suggestion: An in game way of knowing if an S rank is dead, or if it's window is open. A simple item, similar to Aether Compass, you can use in an area which either gives the message "You feel no presence of a powerful mark in this area..." or "You feel a disturbance in the area, a powerful mark might be close..." or something to that extent. With this, the knowledge of knowing when a S rank mark is still in the time before its even possible to be spawned will be available, but not the exact time of its spawn. This will stop small communities hiding this info and discouraging other people from attempting to spawn these S ranks, but keep the excitement and mystery of whether you're actually going to spawn something.
    (3)
    Last edited by Tapu; 10-23-2021 at 12:39 AM. Reason: hunts, stier, centurio, hunting, s

  2. #2
    Player
    Bifros's Avatar
    Join Date
    Oct 2021
    Posts
    1
    Character
    Ashenfall Ravensworth
    World
    Odin
    Main Class
    Astrologian Lv 100
    https://forum.square-enix.com/ffxiv/...-Window-Please
    https://forum.square-enix.com/ffxiv/...awn-on-respawn.
    https://forum.square-enix.com/ffxiv/...-in-the-future.
    There is was a lot of discussions about that.
    Community made it like event, it was not designed like it (kill on sight), also SE want players of the intended level to be able to participate which means pretty much there is not gonna be a changes, even if community want it. And not really matter if at EW ARR/HW gonna die after you just looking at them.
    Would be nice to have changes at this system, but let's be real - don't think it's a thing.
    (1)
    Last edited by Bifros; 10-23-2021 at 01:47 AM.

  3. #3
    Player
    Sythen's Avatar
    Join Date
    Jun 2017
    Posts
    79
    Character
    Sythen Elexia
    World
    Lich
    Main Class
    White Mage Lv 90
    My Idea for addressing this issue would be to have S Ranks spawn with a Buff that makes them Invunerable for 5 earth Minutes.

    This gives folks a chance to get to said hunt mark when folks call it out, and prevent folks from nuking them as soon as they spawn.

    Not everyone has an SSD equipped machine, and this would prevent trolls from locking people out from this content.

    Sadly, not everyone hunts with the same etiquette and respect for their fellow players.
    (0)

  4. #4
    Player
    forksapien's Avatar
    Join Date
    Oct 2021
    Posts
    8
    Character
    Fork Sapien
    World
    Twintania
    Main Class
    Arcanist Lv 100
    Problem with current hunting system is that it encourages nasty behaviors like pulling on sight, especially for level 50 or 60 S-ranks. If unaddressed, hunting community will join in with toxic behaviors and could even spread to other areas of the game.

    If FFXIV doesn't want to go down the same path as WoW, SE should take this seriously and as early as possible.
    (0)

  5. #5
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    I'm all in favour of not rewarding players who are 11 levels or higher than the S rank and making all hunt achievements apply only to A/S ranks that are no more than 10 levels below the player. If Yoshi-P wants level 50's to still participate in killing level 50 S ranks then make it that level 80's have no reason to spawn and kill them and reduce the drama involved by level 80 trolls who actively snipe them (yes I know that only applies to a minority of players in the game but we've tried - god we've tried to get SE to change their minds on this issue but they just won't budge.) In all honesty it'll be a lot less for the hunt community to stress over especially when data center travel becomes a thing - I cannot begin to imagine the burnout and the number of macros we're gonna be needing for every hunt type on every single server in the entire game.
    (0)
    Last edited by geekgirl101; 11-02-2021 at 01:29 AM.