All this does is to reinforce the point. Black mage specifically is a perfectly designed job. Yes they cast more than fire, ice and thunder magic, but those are definitely the spells they’ve historically used the most. They’ve taken that history and made a very good job that people really like.
Red mage is a little trickier, but they’ve also done a good job with them too. Red mage is obviously typically closer to a hybrid, but in ffxiv it needs to fit into one box. They do have a couple of “white magic” spells including a potent cure and raise, as well as a party buff. It’s also the reason I think they’re getting magick barrier.
Wind, water, and earth magic are also more aligned with light than dark in this game.
2.0 summoner was very far removed from what they were. To build a job off of poison spells just doesn’t fit. Regardless if 1 of the characters has it.
SE has admitted in interviews that 2.0 SMN was rushed. They were rebuilding an entire game. The other jobs already existed with some kind of identity. My guess was that it was a little “homework copying”. They had to put together a job that summons things, and they saw how Blizzard made a class around it, and adapted it for this game. Thaumaturge had both poison and bio in 1.0. What perfect way to add them back into the game, than to put them on their DoT caster.