seeing videra posting reworks ideas made me want to make a post about a whm full rework idea.
it wont take into account other healers current kit (cause tbh i want all healers to be changed to better designs) and is meant to mostly present the overall feelings i would expect going forward with the lily gauge.
before i will post the overall idea and vision i had for whm in my mind for fun, i would like to say sorry to any if my recent posts offended you.
REWORK IDEA:
my theme for whm: a conjurer starting to learn white magic, using the umbral elements (water, wind and earth) he uses them to mimic white magic and heal the world.
he loves peace and tranquility and wish only to save and heal people from pain.
using white magic to heal require to use static aether, by using heals, whm will disperse his static aether leaving him to accumulate active aether.
holding that active aether inside him gave them access to strong devastating magic spells that nearly brought forth calamity.
who this rework address to: whm has always been the first healer to be obtain in final fantasy series, it always been the general healer and defensive buffer while in later levels he gain access to one of the strongest spells in the game.
this idea of rework is to make whm be the starting healer and allow easy introduction to healing while giving him depth aka blm(easy to learn ,hard to master) type feeling.
this idea is for all the new players who never main healers and find healing complex. those who find juggling buffs and debuffs while dps and healing too hard or those who just prefer to use heal then use offensive ogcds or be more dps oriented healer and lastly as you like to call them all the healbots and "sylphies" of the world but without compromising on depth of a kit.
the design is to juggle only heals ogcd and to cater those who dont care much about overheals or wish to not manage so much their healing output to be less then minimal and try to be a bit more forgiving in that regard when learning to heal and playing whm.
kit design
blood lily
by using spells and abilities that use the lily will nourish one blood lily.
allowing access to a strong damage spell to be used.(as we have today 3 liles worth 1 blood lily(
after using that spell will apply a aether exhaustion that will last for 60 seconds and cannot be re-applied if using another spell during its duration
aether exhaustion - spells that use a blood lily will have their damage reduce by 50%, last for 60 seconds and cannot be re applied (meaning its timer cannot be reset)
spells:
holy genesis: a pillar of light emerges from the the target ground, causing massive damage. type: spell, gcd , cast instant, cost: 1 blood lily, potency:1200.
afflatus misery - Deals unaspected damage to target and all enemies nearby it with full damage for the first enemy, and 25% less for all remaining enemies. type: spell, gcd ,cast: instant, cost: uses 1 blood lily, potency: 900
lilies
generates a lily every 30 seconds. can hold up to 3 lilies. the lily recharge timer will works even when having a max lilies(like blm polygoat timer).
abilities/spells/traits that uses lilies
free cure I(trait) - while having a lily, any cure/ cure II spells will become instant cast and use 1 lily instead and gain the following effect: nourishes the blood lily.
free cure II(trait) - while having a lily, any cure III spells become instant cast and use 1 lily instead and gain the following effect: nourishes the blood lily.
afflatus solace - heal a single target and giving them blessing of the sun buff that last for 15s and nourishes the blood lily. type: ability, ogcd ,cast: instant ,cd: 1s, cost: uses 1 lily, heal potency 400. blessing of the sun - increasing healing effects by 5%
afflatus rapture - cast an aoe heal from the caster leaving a magic seal on the ground, after 2 second the seal resolves healing all party members standing on it.
type: ability, ogcd ,cast: instant, cd: 1s, cost: uses 1 lily, aoe potency: 100, seal potency: 200
abilities/spells/traits that help replenish lilies
temperance - Increases healing magic potency by 20% and grand 1 lily.
type: ability, ogcd ,cast: instant, cd: 120s, cost: none.
thin air - grant 1 lily and apply blessing of life buff. while having weaken status, if mana is below 30% you will gain additional lily. type: ability, ogcd ,cast: instant, cd: 60s, cost: none, max 2 charges.
blessing of life- the next raise spell cast will not cost mp. last for 15s.
bravery(trait) - upon hitting a critical hit using stone/glare will reduce the lily charge timer by 0.5 seconds.
faith(trait) - aero/dia dot effect will have a 10% chance to reduce lily charge timer by 0.1s
abilities not related to lily system
benediction - heal a party member to full. type: ability, ogcd ,cast: instant, cd: 120s, cost: none, max 2 charges.
tetragrammaton - heal a party member. type: ability, ogcd ,cast: instant, cd: 60s, cost: none, potency 800.
divine benison - Creates a barrier around self or target party member. type: ability, ogcd ,cast: instant, cd: 30s, cost: none, potency 500, max 2 charges.
Plenary Indulgence - all your healing spells gain addition 200 cure potency.
type: ability, ogcd ,cast: instant, cd: 60s, cost: none.
presence of mind - Reduces spell cast time and recast time, and auto-attack delay by 20%. type: ability, ogcd ,cast: instant, cd: 120s, cost: none.
asylum - Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
type: ability, ogcd ,cast: instant, cd: 90s, cost: none, duration: 24s,potency: 100, increasing healing effects by 10%.
assize - Deals unaspected damage while restoring health for you and nearby party members. restore 10% of maximum mp to self.
type: ability, ogcd ,cast: instant, cd: 30s, cost: none, damage potency: 400, heal potency:400.
lilybell - places a lilybell on the field, upon a target getting hit will emit a healing pulse up to 5 times, if not all pulses were to be used a weaker healing pulse will be emited based on remaining stacks. after lilybell been placed, by pressing the ability again on a selected party member will make the lilybell focus on said target.
type: ability, ogcd ,cast: instant, cd: 180s, cost: none,duration:21s, healing pulse when hit: 400, healing pulse potency when effect ends: 200 per stack.
healing spells and traits not related to lilies
cure I - heal a single target. type: spell, gcd ,cast: 2s, cost: 1000mp, potency 400.
cure II(upgraded from cure I) - heal a single target. type: spell, gcd ,cast: 2s, cost: 1000mp, potency 800.
cure III - Restores HP of target and all party members nearby target.
type: spell, gcd ,cast: 2s, cost: 1300mp, potency 600. radius: 15y
regen - Grants healing over time effect to target. type: spell, gcd ,cast: instant, cost: 500mp, potency 200.
medica - Grants healing over time effect to self and nearby party members.
type: spell, gcd ,cast: instant, cost: 700mp, potency 50.duration: 15s, radius: 15y.
medica II(trait) - upon using cure/cureII/cure III spells on a party members with medica, medica will change to medica II. potency 100, duration 15s. similar to ast horoscope.
reflect(trait) - upon receiving a healing spell, the pure healing effect of the spell will be reflected to a nearby party member as well.(works only with spells, abilities wont count)
single target healing spell - heal the closest party member in a 2y range.
aoe healing spell - will heal party members in a 6y radius but with half of the cure potency.
mitigation tools
protect - puts an earth aspected barrier that reduces physical damage on self or single member.
type: spell, gcd ,cast: 1.5s, cost: 500mp, damage reduction: 5%. duration: 10s.
shell - puts a wind aspected barrier that reduces magical damage on self or a single member. type: spell, gcd ,cast: 1.5s, cost: 500mp, damage reduction: 5%. duration: 10s.
mighty guard(trait) - increases shell and protect damage mitigation to 10%.
fluid aura(trait) - upon casting shell or protect. will channel the mitigation effect through the caster granting mitigation to him and surrounding party members in a 10y radius around the caster.
aqua veil - call forth rain clouds for 5s ,reducing players damage received while healing every seconds. if hp is already full the healing effect of aqua veil will instead grant a shield worth of healing done above max health by said effect.(shields of this effect wont stack with each other and last for 10s). caster cannot move or use any action otherwise the ability is canceled.
type: ability, ogcd ,cast: instant, cost: none,radius: 15y, damage reduction: 5%. duration: 5s.cure potency: 150.
damage spells
stone/stoneII/stoneIII/stone IV/glare/glare IV - single target damage.
type: spell, gcd ,cast: 1.5s, cost: 400mp, damage: 140 - 310.
aero/aero II/dia - single target damage and apply a damage over time effect.
type: spell, gcd ,cast: instant, cost: 400mp, damage potency: 50 - 60. damage over time potency: 30 - 60.
holy/holy III - deal damage to nearby enemies. apply stun that last for 4s.
type: spell, gcd ,cast: 2.5s, cost: 400mp, damage potency: 140 - 160.