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  1. #1
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    Living Dead Is a Problem. should be removed or reworked.

    I do not know why yoshi-p is ok with this ability still in the game. yes I can talk about it. cause have all my healers 70-80 and my mostly of tanks around 60 range. to know. try my best when have dark knight in my party that never hope see them use it. cause its upset most worst ability in the game at this point. as far as tanking is concerned

    My Change to Living Dead

    Current living Dead -
    Grants the effect of Living Dead. When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.

    Living Dead Duration: 10
    While under the effect of Walking Dead, most attacks will not lower your HP below 1. If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade. If 100% is not restored, you will be KO'd.
    Walking Dead Duration: 10


    My Living Dead - Upon activating Living Dead. you gain a shield equal to 100% of your life. however your HP will drop to 1. if the healers can heal you 100% of your health before the shield is consumed. withing living duration:15-18 seconds
    You be granted walking Dead: instantly restoring your MP 100% and making invurnable to most attacks up 8 seconds (instant death manic is removed from this ability)
    Additional effect : the next 3 spells you cast (spells) deal 10% damage or have 10% more sheild. each time you cast a spell a stack is removed

    this is big burst window offensive/defensive cooldown
    (2)
    Last edited by VictoriaLuv; 10-22-2021 at 10:07 PM.

  2. #2
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    1. This is insanely unbalanced. Stop tying defensive cooldowns, especially invulnerabilities, to linear damage increases. It encourages awful gameplay habits, you'll absolutely destroy the mana economy, making most openers even more cluttered and agonizing than they already are, and limits usages only for DPS. Why would the next three spells be augmented? Dark Knight DOESN'T USE SPELLS, except the incredibly weak AoE combo and Unmend, that you would never really use in single target. Hence why Enhanced Unmend is so dumb. This is a LD defensive nerf, since you would never use it optimally to defend from anything, only under openers, raid buffs and potions. Which means forcing a usage at 00:05, 06:05, and 12:05 optimally, with 5:05 and 10:05/11:05 being options depending on killtime, to maximize offensive usages over actually mitigating anything relevant outside of a coincidence, truly cementing it as a failure of a defensive button. I thought this was impossible for someone to do, make a version of LD that makes even less sense than the current one.

    2. Stop making topics and throwing every idea that comes into your head on the role forums. Lyth has made a perfectly good, reasonable, highly supported Living Dead thread, and we have a perfectly good, mostly-reasonable, highly supported gigantic DRK mega-thread as a containment sector for (bad) ideas like this. I don't think anyone wants to hear the opinion/rework/word salad of someone with no real experience in the job or role in regards to dictating changes, since it's not a productive conversation from the outset, and often introduce things that disrupt balance or don't make any sense in the design space.

    Stop it. You're flooding the boards. NA already has a problem with clutter, stop making it worse.
    (25)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  3. #3
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Another once said;
    LD gives 4 stacks.
    for every 25% of your max HP that is healed, a stack is removed.
    after 10s, you take 25% (or more) of your max HP in dmg per stack. (TBN will lower dmg taken, which is why i think 30/33% is better)
    (2)
    Last edited by Claire_Pendragon; 10-23-2021 at 10:58 AM.
    CLAIRE PENDRAGON

  4. #4
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    .....you want..... to make invulns..... ADD DPS BUFFS......

    It's official. You have no concept about the game's balance entirely.

    Victoria, please stop. No more speculations. No more reworks. Your ideas CAN'T AND WON'T work for FFXIV.
    (11)

  5. #5
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by VictoriaLuv View Post

    My Living Dead - Upon activating Living Dead. you gain a shield equal to 100% of your life. however your HP will drop to 1. if the healers can heal you 100% of your health before the shield is consumed. withing living duration:15-18 seconds
    You be granted walking Dead: instantly restoring your MP 100% and making invurnable to most attacks up 8 seconds (instant death manic is removed from this ability)
    Additional effect : the next 3 spells you cast (spells) deal 10% damage or have 10% more sheild. each time you cast a spell a stack is removed

    this is big burst window offensive/defensive cooldown
    I would actually love to see dps gains added to invuls so tanks would actually use them instead of ignoring them. You have my support.
    (0)

  6. #6
    Player
    LaylaAlder's Avatar
    Join Date
    Oct 2021
    Location
    New Gridania
    Posts
    13
    Character
    Lilja Arda
    World
    Siren
    Main Class
    White Mage Lv 80
    There is no IF in that time limit. Ask any Gunbreaker who I've panic healed after a poorly timed Superbolide - my WHM burst heals got them to full in no time anyways.
    (1)
    Let Mama make it better! ♥

  7. #7
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by OdinelStarrei View Post
    1. This is insanely unbalanced. Stop tying defensive cooldowns, especially invulnerabilities, to linear damage increases. It encourages awful gameplay habits, you'll absolutely destroy the mana economy, making most openers even more cluttered and agonizing than they already are, and limits usages only for DPS. Why would the next three spells be augmented? Dark Knight DOESN'T USE SPELLS, except the incredibly weak AoE combo and Unmend, that you would never really use in single target. Hence why Enhanced Unmend is so dumb. This is a LD defensive nerf, since you would never use it optimally to defend from anything, only under openers, raid buffs and potions. Which means forcing a usage at 00:05, 06:05, and 12:05 optimally, with 5:05 and 10:05/11:05 being options depending on killtime, to maximize offensive usages over actually mitigating anything relevant outside of a coincidence, truly cementing it as a failure of a defensive button. I thought this was impossible for someone to do, make a version of LD that makes even less sense than the current one.

    2. Stop making topics and throwing every idea that comes into your head on the role forums. Lyth has made a perfectly good, reasonable, highly supported Living Dead thread, and we have a perfectly good, mostly-reasonable, highly supported gigantic DRK mega-thread as a containment sector for (bad) ideas like this. I don't think anyone wants to hear the opinion/rework/word salad of someone with no real experience in the job or role in regards to dictating changes, since it's not a productive conversation from the outset, and often introduce things that disrupt balance or don't make any sense in the design space.

    Stop it. You're flooding the boards. NA already has a problem with clutter, stop making it worse.
    Yes they do use spells. what do you think salted earth is, abyss drain. flood of darkness. edge of darkness.

    these all deal unexpected damage . you need learn your job. before you start insulting people. you have offensive abilities that cost 3000 MP a shot. It may look physical but tell you this its nothing physical about them.

    Dark knight uses a lot dark magic in there kit. you don't know your job. specially when 85% of your the dark knight is offensive magic abilities. you only have 5-6 buttons that are physical damage. 3 button rotation. carve and spit. blood splitter and Quietus if you want to count Plunge be my guest

    anything else cost MP is magical by nature

    If dont know what tanking job your playing clearly not dark knight. second. what is full restore of MP is gonna get you do explain to me how that is overpowered. allowing couple more shots of edge/flood. big deal

    few more blackest nights. watch results only 3 casts total. clearly your playing dark knight wrong if not using your mp. thats magic points. aka magic damage aka spells.

    wait you think i meant like black mage no still magic damage. or maybe you prefer have really bad invur that really doesn't benefit your job what so ever


    how about stop being rude. no one forced you to read this topic or reply to it. this forum has policies you know what your doing borderline harness. flaming someone for personal clout. while trying make yourself look good. looking for reason to attack someone. nice ff14 communities. im surprised that forum devs. allow such attacks on people on the fours

    Objective of this new invur is to grant you a shield. while sacrificing your health. giving you enough time to be healed 100% while keeping shield active throu blackest night. instead of instant death.

    then rewarding you by allowing your flood/edge to deal more damage

    you wanna talk about game balance ok. what does dark knight have really? dark mind is useless. blood weapon needs a buff. dark knight is 85% offensive abilities and magics. with really crappy defensive cooldowns. outside the blackest nights

    yet they nerf delirium, don't touch living dead steel have blood weapon issue, dark mind still in the game. (fixed salted earth) thank you. allowed living shadow have an attack. as cool as living shadow is. still fails in comperision to what other tnaks are getting

    Dark Knights mains need an apology. do not even pretend you are own simply cause played job once or got it 80 never played it again. heaven on high is a thing sadly

    how about you people stop it. no one made you reply to these topics. hell ignore them completely. yes I want a class have offensive buff to invur when dark knight is 85% offensive abiltiies. really bad defensive cooldowns outside blackiest night

    I pay my sub like everyone else. and gonna post what I like. if dont like what i post good on you. but sorry but i'm gonna keep posting just because you say so. have nice day. and do something about angry issue will you. even if ideas or bad or good. instead of spending that energy in flaming someone on the forum making suggestions. how bout using that energy come up with your own ideas. instead of being toxic. pretty much rest of you too seems like come at me like train. hey i welcome it. make all nasty rude replies you want too. bring it. but know they have no effect and gonna keep doing what am doing. at least im trying. what do you do really? pretend to know something bout dark knight and you don't you. but you don't know single thing about there lore. or background or how to pull out the max you can do. if want pull out that i only have level70 and you have higher one be my guest. see how fair that get you.
    (1)
    Last edited by VictoriaLuv; 10-23-2021 at 07:19 AM.

  8. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by VictoriaLuv View Post
    snip
    Salted earth, Abyssal drain and Flood/Edge of shadow have the category of Ability on they tooltips, only Unmend, Unleash and Stalwart soul have the category of Spell just to let you know.
    (5)

  9. #9
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by shao32 View Post
    Salted earth, Abyssal drain and Flood/Edge of shadow have the category of Ability on they tooltips, only Unmend, Unleash and Stalwart soul have the category of Spell just to let you know.
    still conserted magic damage btw or unexpected damage be correct
    (0)

  10. #10
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by VictoriaLuv View Post
    still conserted magic damage btw or unexpected damage be correct
    Edge of Darkness <-

    Deals unaspected damage with a potency of 350.

    Carve and Spit < -

    Delivers a threefold attack with a potency of 450.

    one is physical attack the other is magical one yes both are abilities one of them actually cost mp. dark knight evolves around mp. rotation the invur i made makes it to were dark knight is reward max mp if the healer can heal them up to 100% before shield pops off . granting them damage increase to mp cost ability up 3 stacks thats 3 abiltiies

    10k mana thats 3 uses of those spells.
    (0)

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