I wish Raiju and Forked Raiju were actually a long range combo instead of having a gap-closer, this would probably mend the forced movement, wich seems to be the biggest issue of the new action.
I wish Raiju and Forked Raiju were actually a long range combo instead of having a gap-closer, this would probably mend the forced movement, wich seems to be the biggest issue of the new action.
Can you post some videos of your gameplay to show me how I can do that properly without either dying or sacrificing a lot of dps?Then you use another Raiton and they're still available 1 GCD later?
If you're out of range, you're not using your GCD weaponskills anyway.
I very, very rarely need to use Throwing Daggers, I nearly always have a Raiton ready for any melee downtime, which is usually no more than 2 GCDs.
And from what we've seen, the Raiju don't have animation lock. So it should be a non-issue, and not at all comparable to DRG.
I might be reaching, but I think the devs are trying to do something different with the Mudra system. Skills like Meisui, Raijin and Hollow are gated behind ninjitsu. More and more, mudras are basically putting you in an elemental style and granting you multiple ninjutsu associated with that element. I really like this direction, but it needs some work. I think if done correctly, they can actually prune skills like Kassatsu and TCJ, and implement those effects into the mudra/ninjitsu system. It is actually pretty interesting what you can do with just four buttons.
yeah i think the same and is a cool ideaI might be reaching, but I think the devs are trying to do something different with the Mudra system. Skills like Meisui, Raijin and Hollow are gated behind ninjitsu. More and more, mudras are basically putting you in an elemental style and granting you multiple ninjutsu associated with that element. I really like this direction, but it needs some work. I think if done correctly, they can actually prune skills like Kassatsu and TCJ, and implement those effects into the mudra/ninjitsu system. It is actually pretty interesting what you can do with just four buttons.
doton , raiton have chains now , well doton is passive but still
i can see suiton gaining a chain skill come 7.0 or maybe removing huton and adding another wind ninjutsu![]()
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I'm a lvl 89 NIN. I can't wait to get to lvl 90 to fully understand what you're talking about.
Just got to lvl 90 NIN and tried out the two new skills. I couldn't quite see what you were talking about so I did some digging and saw that changes were made in 6.05. Clearly late to the party. At any rate, I'm curious to know, do you like the changes brought by 6.05?Ninja's new lvl90 skill Raiju comes in two parts, Fleeting Raiju and Forked Raiju. Both of them must be used right after each Raiton as part of the new three part combo or you will lose them.
Using Throwing Dagger removes the Raiju Ready buff.
Both Raiju are gap closers.
These are both issues that will cause many problems in high end content on NIN.
For starters, Ninjas optimal opener includes using all of our Raitons and also TenChiJin in the first 20 seconds of the fight but because of Raiju we now have to use 6 gap closers during this short duration and this pattern will continue throughout the fight causing us to gap close 4 times every 60 seconds with 2 more every 120 seconds for a total of 6.
I repeat, that is a total of 4 or 6 every minute.
It stands to reason that if any mechanics were to show up at all during the time that we use our burst that make us move then we will not be able to use Raiton for uptime anymore due to its combo actions forcing us to jump to the boss twice in a row and we cannot use Throwing Dagger after Raiton because it will cancel the Raiju Ready buff despite Yoshida saying that melees ranged attacks will no longer break combos.
I ask for a major change to Raiju as in its current state it will completely ruin the point of even having ranged GCDs like Raiton. Either remove all gap closers from the Raiju or remove the second one at a bare minimum. Another way to at least make them less limiting is allow us to delay them like Ruin 4 stacks or make them OGCDs that we can use when we want.
Ninja is NOT Dragoon. Do not give us more jumping skills than they have, jumping is Dragoons identity and Ninjas is its ninjutsu and the free movement that it brings. In its current state come Endwalker, Ninja will be the new floor tank because of this skill. Please fix this before a repeat of 5.0 happens.
Most people are. The ones that aren’t wanted at least some kind of usability fix like being able to use other melee weaponskills inbetween or what we got with the same number of charges as before.Just got to lvl 90 NIN and tried out the two new skills. I couldn't quite see what you were talking about so I did some digging and saw that changes were made in 6.05. Clearly late to the party. At any rate, I'm curious to know, do you like the changes brought by 6.05?
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