

I agree, even the fc master could get hacked and having at least a one day requirement to a change could really limit losses and possible SE action.I'll never understand why there is no setting to limit how many items or stacks a member may withdraw. You can either give them the ability to steal the entire tab, or you give them nothing at all.
I see no issue with gil withdrawal limits too. It means you can give your officers access to gil for events or such, but if they were somehow hacked they can't empty the chest. It's just a safety feature with no downside.




When they ask an officer for a withdrawal... couldn't the officer just be the one to withdraw the gil?Only problem with this is one side will need to specify how much is being removed. Other wise said member can remove all they want and you be SOL for getting it back. Not even GM's will restore it cause you allowed access to the gil with no agreement on how much could be taken.
Whole purpose of the limitation allows safe no risk access. Has members will only be able to remove what their limit allows. If the member needs more a officer can remove it
If someone needs X gil the officer can just hop over to any company chest, withdraw the X gil, trade it to them.
All without needing to monkey about in permissions or giving them temporary access to the whole vault.
I'm not sure it'll be a clear cut solution without other downsides, even on the suggestions made. And I think it's a problem that has long exists for game with guild banks.
For my FC, I restrict access to only the FC leader (me) and for my officers who're all picked because I've known them long enough and well enough to trust they would not abuse that power. I'll let people make donations but if an expense needs to be made out of the FC bank then they approach one of us. But normally it's only use that spends it because we tend to use the money for the FC. I think of it like having a treasurer.
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