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  1. #81
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I remember that Yoshi.P promise to implement Addons at the 2.0, we have never heard about it then. I think people were waiting on thoses for too long...
    (4)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  2. #82
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nexxus View Post
    I remember that Yoshi.P promise to implement Addons at the 2.0, we have never heard about it then. I think people were waiting on thoses for too long...
    They also promised more egi glams lol, some promises don't hold much weight.
    (2)

  3. #83
    Player
    Wyldkat99's Avatar
    Join Date
    Feb 2017
    Posts
    32
    Character
    Kana Mephino
    World
    Ultros
    Main Class
    Bard Lv 90
    The line is already drawn. They are not allowed, full stop. SE just isn't willing to invest money into fighting the issue yet. About the time people start making them required for parties and negatively affecting the community, then SE might start stomping on toes.

    Basically it boils down to which arms war SE wants to fight. The one with Third Party making the game trivial so they have to buff up encounters like WoW dose, or the one where they are playing whack a mole with the flavor of the month add-on.
    (1)

  4. #84
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sotaris View Post
    Callouts is fine imo, it doesn't hurt anyone. Some people might need that guidance for whatever reason. Automarkers is bit much, agreed.
    My feeling on Cactbot's callouts is that they ought to be a sanity-check on your own read of mechanics. But that's my feeling on a static's raid-caller calling mechanics too; there's nothing wrong with it, it helps folks be organized, but you ought to be reading the mechanics yourself regardless. If you can't do a fight without Cactbot callouts, that's a problem. I'm just not sure it's a bigger problem -- or, for that matter, a fundamentally different problem -- than if you can't do the fight if your static's raid-caller has to miss a week or has laryngitis.

    (Mind you, Cactbot is admittedly less likely to make the occasional incorrect call than, say, me. As I've remarked in these threads before: sure, I said "west", but I meant your other west. You know, what's it called... right, "east", yeah, that's the one.)

    As soon as you have triggers that are dropping markers on people or doing anything in an automated manner, though, that's well beyond what even the best human raid-caller can do. I feel like that stuff's really far less okay. As an engineer, I know there's not a lot they can do to stop it which wouldn't cause other -- probably far, far larger -- problems, especially not without investing a lot of time and energy into things. (Preventing mob markers from being set in-combat would prevent that, for instance, but it would also prevent anyone from clicking a button to put a 'Target to attack #1' marker over someone's head in PvP, or to note to first-timers that this is the moogle add you need to take down now in Thornmarch, or whatever else. Which arguably would be more detrimental to the game than the current use of automated triggers is.)
    (8)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #85
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by OskarXCI View Post
    If people can't help themselves from using add-ons they aren't supposed to, maybe the community need to turn the World First race into two categories. World First (mods, add-ons) and World First (No mods/add-ons).
    No world first team plays without addons for long (until tools update) and there is no significant interest in having a no-addon WF category, so nobody does it. You also can't enforce it, because hiding the addons from stream is trivial.
    (2)
    Last edited by Sove92; 10-22-2021 at 06:23 AM.

  6. #86
    Player
    DragoAskani's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Amy Rosenbaum
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Laerune View Post
    I don't mind if people are using it, but I have seen raid leaders making the addons mandatory for joining the group.

    I remember back in Wow, this started small and then it became a mandatory or else you would not be invited.

    I don't want this to happen to Final Fantasy XIV.
    Pretty sure it falls under alot of their same feelings with damage meters.

    https://i.imgur.com/KfZ8mmn.png
    (0)

  7. #87
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    My feeling on Cactbot's callouts is that they ought to be a sanity-check on your own read of mechanics. But that's my feeling on a static's raid-caller calling mechanics too; there's nothing wrong with it, it helps folks be organized, but you ought to be reading the mechanics yourself regardless. If you can't do a fight without Cactbot callouts, that's a problem. I'm just not sure it's a bigger problem -- or, for that matter, a fundamentally different problem -- than if you can't do the fight if your static's raid-caller has to miss a week or has laryngitis.

    (Mind you, Cactbot is admittedly less likely to make the occasional incorrect call than, say, me. As I've remarked in these threads before: sure, I said "west", but I meant your other west. You know, what's it called... right, "east", yeah, that's the one.)

    As soon as you have triggers that are dropping markers on people or doing anything in an automated manner, though, that's well beyond what even the best human raid-caller can do. I feel like that stuff's really far less okay. As an engineer, I know there's not a lot they can do to stop it which wouldn't cause other -- probably far, far larger -- problems, especially not without investing a lot of time and energy into things. (Preventing mob markers from being set in-combat would prevent that, for instance, but it would also prevent anyone from clicking a button to put a 'Target to attack #1' marker over someone's head in PvP, or to note to first-timers that this is the moogle add you need to take down now in Thornmarch, or whatever else. Which arguably would be more detrimental to the game than the current use of automated triggers is.)
    Yep, absolutely.
    (2)

  8. #88
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Packetdancer View Post
    My feeling on Cactbot's callouts is that they ought to be a sanity-check on your own read of mechanics. But that's my feeling on a static's raid-caller calling mechanics too; there's nothing wrong with it, it helps folks be organized, but you ought to be reading the mechanics yourself regardless. If you can't do a fight without Cactbot callouts, that's a problem. I'm just not sure it's a bigger problem -- or, for that matter, a fundamentally different problem -- than if you can't do the fight if your static's raid-caller has to miss a week or has laryngitis.

    (Mind you, Cactbot is admittedly less likely to make the occasional incorrect call than, say, me. As I've remarked in these threads before: sure, I said "west", but I meant your other west. You know, what's it called... right, "east", yeah, that's the one.)

    As soon as you have triggers that are dropping markers on people or doing anything in an automated manner, though, that's well beyond what even the best human raid-caller can do. I feel like that stuff's really far less okay. As an engineer, I know there's not a lot they can do to stop it which wouldn't cause other -- probably far, far larger -- problems, especially not without investing a lot of time and energy into things. (Preventing mob markers from being set in-combat would prevent that, for instance, but it would also prevent anyone from clicking a button to put a 'Target to attack #1' marker over someone's head in PvP, or to note to first-timers that this is the moogle add you need to take down now in Thornmarch, or whatever else. Which arguably would be more detrimental to the game than the current use of automated triggers is.)
    If they could implement a legit caller, it could help them into making fight harder.
    To be honest, this is a game where you can take away from the game from some time, and once you come back, you get to forget everything. This tools can be use as a reminder.
    There's to much mechanic in this game... for a new tank, for exemple, it can be hard to keep up with strategy.

    Also, you can't have eyes on everything, i remember Twintania, when you had to pack up, but was unable to see who has the Greenish marker, someone in the raid was using ACT to get a bip to announce that you have to run.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  9. #89
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by OskarXCI View Post
    If people can't help themselves from using add-ons they aren't supposed to, maybe the community need to turn the World First race into two categories. World First (mods, add-ons) and World First (No mods/add-ons).
    Pretty much my thoughts on this. Every team trying for World First should be willing to declare exactly which tools they are going to use to the organizer (Frosty, generally) and he can include that in the team listing. They wouldn't even need to separate categories; just have the tools and modifications listed right next to the team name. If the team is willing to put a tool or mod next to their name and still compete then fine, and if a viewer wants to consider that a valid clear then fine. No fuss, no muss. But if they're not willing to put a mod or tool next to their name then that's basically an admission that they are at the least not proud of their achievement.

    If you want to juice to win the home run title then you can't complain if you end up with an asterisk next to your name in the record book.
    (1)

  10. #90
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Here's a friendly reminder that SE sowed the seeds for all of this when they built an end game rigidly focused around tight DPS but failed to provide even the most basic of tools for players to actually get some kind of an accurate gauge on how well they were doing relative to their peers and other classes.

    I raid with timeline post it notes stuck to my screen during prog. If a turn is particularly stubborn we'll also have someone call important mechanics on TS. The auto callout stuff is the same with less effort IMHO.
    (12)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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