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  1. #41
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shironeko_Narunyan View Post
    The fact that you have to execute the mechanics properly, or you have to restart the fight is actually a good point. In a team with players, you can get carried and never learn to do it properly. With Trust, you'll not finish the dungeon until you learn the fights.
    Bingo. I'm not ashamed to say the first time I ran Matoya's I failed an embarrassing number of times on the second boss because I just flat out missed the spout. Once I realized I was like ".....oh". And I didn't mess that up in party content and leave my party with a dead healer for the other half of the fight.
    (5)

  2. #42
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Said it a few times so appologize who've read it the 8th time but I'd love to see Trusts expanded both in what it can do and how, while squadrons moves into a more military like content (as currently squadrons seem to be a mostly dead feature, unless you're really into sending them off on baby retainer missions).

    Trusts being able to go from the ground up would be great for first time story experience, they have a lot of potential to offer a really nice polished experience and especially if you're having issues for whatever reason (ranging from fear and anxiety, to wanting a pure first time, to availability of players, etc). Like doing the castrum/prae with Cid would be quite fun (potential issues on voice actor though). The expanding of how just means I feel how they currently grow is both not enjoyable but also not as rewarding. By that I look at squadrons which have multiple ways to progress and customize, they do get stronger and it is really worth it. Meanwhile trusts just unlock areas- it is simply a gate keeping mechanic for trusts. I'd love to see something else done for them, to make it more exciting like that.

    Then Squadrons would be moved to things like securing trade lines, establishing and reinforcing outposts, diplomacy of some level, resource acquisition (like going through dungeons but this time they have different monster layout since by lore you're going through it a second time, and so new things are there and it may lead to a different path or only be small sections). A military sort of concept that is line with the idea of running your own garrison, but avoiding hopefully the retainer sit at the table to send people off missions like WoW was mostly. May also be inspired by Dynasty warrior, such like you're attacking a stronghold with an off the chart number of enemies, other inspirations might be Hamlet defense* and Shadow of War / Middle Earth game (inspiration, not saying take an entire game and turn it into a side content lol). *I think the hamlet defense, while some systems can be used for squadrons, would be a great opportunity to take some of the peaceful sides of Island Sanctuary and turn it into a group effort for FCs. Where a FC makes a hamlet, that provides some sort of benefits, but overall a long term reoccurring content and goals, using the reputation system, assaults on strongholds, defend your own hamlet, etc. While Sanctuary is more farm and peace the Hamlet would be more industrial and active (and would not need a house, so any FC can take part in the content). May also be an opportunity to have FC vs FC content where you can attack / defend against other FCs (entirely optional), etc, etc.
    (4)

  3. #43
    Player
    MaxCarnage's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    391
    Character
    Adiah Highborn
    World
    Faerie
    Main Class
    Scholar Lv 52
    Quote Originally Posted by Shironeko_Narunyan View Post
    1) Why so aggressive?
    2) I don't understand what difference it makes. It doesn't add anything of value to force players to run a dungeon by queuing for it specifically. In either case you run with people who queued for a roulette. Or do you really think everyone in the group for your trial queued for it directly? Because in that case, I have news for you.
    That was not my first or even second time stating that. It was my third. My third time stating something because people continued to misunderstand. There comes a point where you have to repeat yourself for someone to comprehend what you're saying and you have to speak plainly and emphasize words they either are missing or choosing to not read. It's not about aggressive. It's about lack of comprehension.

    And as for your other point, it's not my opinion. It was someone else's. That not only they had to spell out, but I had to, as well.
    (3)

  4. #44
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    because I just flat out missed the spout
    In fairness to you, that mechanic is such a troll move.

    Dohn Mheg teaches you to avoid those spouts at all costs, and then they throw in a dungeon where the spout's necessary as a mechanic. I mean, I love it -- and it definitely teaches the value of reading the battlefield -- but I cannot help but imagine some dungeon designer with the LOLFACE emoji as they baked that particular dungeon into a build.
    (5)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #45
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,561
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Packetdancer View Post
    In fairness to you, that mechanic is such a troll move.

    Dohn Mheg teaches you to avoid those spouts at all costs, and then they throw in a dungeon where the spout's necessary as a mechanic. I mean, I love it -- and it definitely teaches the value of reading the battlefield -- but I cannot help but imagine some dungeon designer with the LOLFACE emoji as they baked that particular dungeon into a build.
    It totally is. I loved it for that when I figured it out.
    (2)

  6. #46
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    I could swear we had several topics on this very issue in the last 2-3 months
    why is it yet another thinly veiled thread about about muh rushing

    Quote Originally Posted by Payadopa View Post
    There, there. Having a discussion isn't easy.
    Lost art and all that. Don't pop a coronary.
    is your whole gimmick to be intentionally obtuse, strawman every argument and then moral grandstand about it when people disagree with your hot takes? this isn't 4chan
    (3)

  7. #47
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    I like trusts as they are just for dungeons. I think it's good there is some content you just can't do with them, makes sense in lore as characters would become tempered if facing Primals.
    In dungeons there is a lot of scenery and mobs to see so it's a good feature there to let you appreciate developer's work. I worry about all Duty's becoming "farm mode" if they take it too far though, it's good to see people work together and figure stuff out sometimes, like wipes on Shinryu tidal wave and such.
    (0)

  8. #48
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Leveling and MSQ required content only, then sure.
    (1)

  9. #49
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,508
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Xaruko_Nexume View Post
    I wouldn't claim that it does. But my level of fun increased exponentially because I felt like I wasn't being rushed. Didn't have to use sprint a single time.
    Why wouldn't you press your buttons though?
    Not pressing sprint is like not using a buff.
    (3)

    http://king.canadane.com

  10. #50
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    A lot of people are content just to make their first runs through dungeons without Trust and without even having their gear tuned properly. A lot of the problems people encounter come down to poor communication.

    Trust is cool, but going back to add on up to 60 some dungeons seems a waste of resources, unless this somehow involves refining squadrons in the process and the expansion of Grand Company activities. That's who you would have in a lot of those older dungeons anyway, as other characters were off doing other things. I can't see them going all the way back on Trusts because a lot of the starter dungeons are really easy and just better done with people.
    (1)

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