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  1. #1
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jirah View Post

    One Solution probably down the line would be doing the PVP rotation to only those that apply
    This can’t be done with diverging rotations like essentially all the melee (RPR pending) and WAR.
    It literally can be done. You just need one button per branch.
    (2)

  2. #2
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    What don't you guys like about DRG? Most of the skills seem to do different things to me. In comparison I'd look at Gunbreaker, it has like 7 defensive cooldowns, that could be pruned lol. I was told DRG is one of the easier DPS.
    (1)
    Last edited by _Pigzig; 10-21-2021 at 09:17 AM.

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by _Pigzig View Post
    What don't you guys like about DRG? Most of the skills seem to do different things to me. In comparison I'd look at Gunbreaker, it has like 7 defensive cooldowns, that could be pruned lol. I was told DRG is one of the easier DPS.
    For tank classes, and this is coming from the controller perspective, I put my defensive cooldowns on the double tap R2 hot bar extension, which gives 8 cooldown slots. Since they're something you plan out when you press them and when you need them is telegraphed, you can just use that extension as they're needed.

    For dragoon, though, the single target rotation the skills just for the rotation, and your generic buffs you want to watch (Dragon Sight, Battle Litany, etc) made up more than 16 skills, so it's impossible to place them all on one hotbar. You are forced to set up more than one hotbar for just your basic single target rotation, which means a lot of hotbar swapping on that job which is something you don't have to do with any other DPS.
    (1)

  4. #4
    Player
    Alxyzntlct's Avatar
    Join Date
    May 2021
    Location
    Ul'Dah
    Posts
    169
    Character
    Alyx'ender Lutece
    World
    Faerie
    Main Class
    Thaumaturge Lv 90
    I've only gotten 3 jobs up to 80 at this point, GNB, AST, and BLM, and I'm fine with the current number of buttons there are. If much more is added it'll get bothersome, but otherwise it's ok to me.
    (1)

  5. #5
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Some jobs do feel a little more bloated than others [looking at you, PLD and AST] but at the same time, every button is still used rather often, so it's kinda difficult to prune abilities off without altering the job in a significant way. [and then there's objective trash like SMN's Physick, Repose, Blizz II, Undraw, Fluid Aura...]. Hide...is a debatable one, since it's only there as an 'obstacle' to use mudras, so it's literally just there for button bloat, but also technically part of NIN's identity and mechanic so...
    (3)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by _Pigzig View Post
    What don't you guys like about DRG? Most of the skills seem to do different things to me. In comparison I'd look at Gunbreaker, it has like 7 defensive cooldowns, that could be pruned lol. I was told DRG is one of the easier DPS.
    DRG is straight forward but it’s leagues ahead of MCH and DNC in terms of easier, soon to be SMN too. And maybe like neck and neck to RDM
    (1)

  7. #7
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    It's not an issue for every job, but there are definitely some that have too many to be comfortable. For me, it has to be SAM. Basically every button they have does have a purpose or use and nothing really feels completely superfluous, but there's just so much. If any job is a definite candidate for having it's basic combo(s) compacted into single buttons with multiple presses, it's them, especially now that they're getting a second charge for Meikyo where you'll have even less need for their standard combos anyway.
    (2)

  8. #8
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    This is the first MMORPG I have ever played that had more than 10 buttons involved and honestly, back then, it stressed me out seeing people’s interface for the first time with all their skills spread across hot bars on their screens lol. It’s definitely possible for 10 buttons or less to be fun. The SMN overhaul might be a testament to that with how few buttons we will have in Endwalker. It just has to be done right, along with encounters in this game become more engaging outside of endgame.
    (3)

  9. #9
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I only ever had issues with Scholar and Monk.
    (1)

  10. #10
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Button bloat? No, not at all
    A remotely close issue would be sam, but perfect manageable.
    People just need to separate their hotbar and keybinds in aoe trash and st damage with utility skills.
    Move aoe trash to some "hard" reachable buttons or uncommon button combination and voilà, problem solved
    (2)

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