Results 1 to 10 of 102

Hybrid View

  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nyarlha View Post
    You completely glossed over that you HAVE TO alternate Dragon Kick and Bootshine every cycle because DK gives Leaden Bootshine which is one of your biggest source of damage.
    First of all, you don't HAVE to. Bootshine is going to crit regardless as long as you're at the rear. Leaden just boosts it, there's also the opportunity costs of going the lower dps buffing route again vs just doing 2 rear combos.

    Hell, the majority of their damage is coming from Perfect Balance/ Brotherhood / Riddle of Fire windows where you're alternating them anyway.

    It's almost like things could be tweaked a bit.
    (1)
    Last edited by Deceptus; 10-27-2021 at 08:20 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,839
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    First of all, you don't HAVE to. Bootshine is going to crit regardless as long as you're at the rear. Leaden just boosts it, there's also the opportunity costs of going the lower dps buffing route again vs just doing 2 rear combos.
    No, you are obliged to make use of the mechanic.

    Now, could that mechanic as easily be handled as by a simple Bootshine upgrades to Dragon Kick which, after granting Leaden Fist, then upgrades again to Leaden Fist (as a skill), reducing button count while changing absolutely nothing about how MNK plays? Sadly, yes.

    It's almost like things could be tweaked a bit.
    That said, if even the rare case scenarios by which to see nuance from MNK, of all jobs, has to be trimmed to make something work in terms of button-mapping, that should be a huge red flag and we should promptly go in the opposite direction (to make that available nuance real, rather than feigned or excessively shallow -- and thereby bloat).
    (1)
    Last edited by Shurrikhan; 10-27-2021 at 08:52 AM.

  3. #3
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Deceptus View Post
    First of all, you don't HAVE to. Bootshine is going to crit regardless as long as you're at the rear. Leaden just boosts it, there's also the opportunity costs of going the lower dps buffing route again vs just doing 2 rear combos.

    Hell, the majority of their damage is coming from Perfect Balance/ Brotherhood / Riddle of Fire windows where you're alternating them anyway.

    It's almost like things could be tweaked a bit.
    This is all kinds of wrong let give the monk weaponskills numbers to make it easier:

    1 = Dragon Kick
    2 = Twin Snakes
    3 = Demolish
    4 = Bootshine
    5 = True Strike
    6 = Snap Bunch

    Your first full rotation (ignoring the various OGCDs) is 1,2,3,4,5,6 but then the rotation goes off because now it is 1,2,6,4,5,3 so your suggestion isn't feasible but the combo isn't a self contained pattern and must adjust otherwise you either let twin snakes drop off (bad idea) or you clip demolish (bad idea) or you don't proc leaden fist (terrible idea)

    Anyway its not like Monks even have alot of buttons anyway they have 22 skills (then minus one cos Anatman doesn't even go on my bar)
    6 Role actions (again personally this is 5 for me as I don't bother with leg sweep)
    Add in sprint and Limit break
    =28 buttons thats not even 2 cross hotbars
    (2)
    Last edited by Andy_T93; 10-28-2021 at 12:19 AM.

Tags for this Thread