Quote Originally Posted by Liam_Harper View Post
Yes. It's not that we have too many buttons exactly, but there's a lot of filler and low-impact abilities that add 1-2% dps and are just there for the sake of pressing buttons.

I wasn't really too impressed with class design for Endwalker tbh. There are a handful of good QoL changes and a few nice abilities, but overall the classes will play the same. Most of the new abilities are traits that are basically normal class balance or system tweaks disguised as a new ability, filler oGCD's that are bland potency, aoe or single target versions of existing oGCD's that don't really change much and blatant copies of abilities from other classes.

I can understand why they do it, it's "safe", it's easy to balance. I like that they don't pull a WoW and try to reinvent the wheel every expansion. But it's too safe and hard to get really hyped for it.
I really wish they would condense the 123 buttons that don't actually have any branching options, something like monk's combos you can't condense into a single button, but with GNB's continuation or MCH's 123 combos I don't see a point to keeping it 3 buttons when literally nothing about the class would change except a few hotbar slots are freed