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  1. #1
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Liam_Harper View Post
    I can understand why they do it, it's "safe", it's easy to balance. I like that they don't pull a WoW and try to reinvent the wheel every expansion. But it's too safe and hard to get really hyped for it.
    It's comfortable. It means that there aren't going to be weeks or months spent trying to acclimate to changes in how the job you've been playing in the same way for almost 2 years now works on November 25th.

    It's how most MMOs work, a tried and true formula. Class design is never radical.

    It only worked in WoW (sometimes) because players could try new things in the PTR and write up the next Definitive Guide to Playing X months before the expansion comes out.
    (4)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DPZ2 View Post
    It only worked in WoW (sometimes) because players could try new things in the PTR and write up the next Definitive Guide to Playing X months before the expansion comes out.
    Given that competitive PvE content was likewise delayed there, the PTR was by no means a requirement for specs/jobs/classes to have more than the barest difficulty...

    Given, also, that the way each spec played was also far more fight-dependent, as WoW raid encounters are generally far more varied in how they ought to be approached than are XIV's, precise generalist advice was also far less relevant once one progressed to the level content in which that degree of knowledge would particularly matter.
    (1)
    Last edited by Shurrikhan; 10-27-2021 at 12:31 PM.

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