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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    No.
    Imo it's about perfect now, I can't think of any dps that feels bloated.
    Unless your definition of bloat is '' it doesn't 99999999% NEED to be separate buttons ''.

    Personally I much more enjoy pressing more buttons than just spamming 1 and sometimes 2 and 3 like more or less in WoW ( I am exaggerating, but basically. Lots of spamming the same button. ).
    I dunno why some people are always so obsessed with doing as little as possible and pushing as few buttons as possible.
    I get it if we're talking about positional with BLM for example and doing as little movement as possible but that's different.
    But I don't really get it when people want it to basically be a button masher.

    Like turning our basic combo into the button mashing in PvP, I just don't get it.
    It sounds so boring to me and not involved at all.

    Turning the Gnashing Fang combo into one button for GNB I can kinda understand because it's essentially just one ability split into three, but I still kinda feel a bit meh about it because it makes the rotation feel less varied.
    I want my fingers to feel active not like I am just hammering the same three buttons.
    And on MNK I'd say it's the opposite problem where it feels too repetitive and like there's not enough buttons.
    (3)
    Last edited by Kolsykol; 10-26-2021 at 12:46 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    Turning the Gnashing Fang combo into one button for GNB I can kinda understand because it's essentially just one ability split into three, but I still kinda feel a bit meh about it because it makes the rotation feel less varied.
    I mean, you're free to hit a different button each GCD to progress the exact same unfailable decision (or just roll your fingers across the three relevant keys so that the first applicable one is queued, since the non-options among the GF combo can't even be hit), but it doesn't make the rotation itself any more or less varied. It's just needlessly button-inefficient. Nothing less. Nothing more.
    (3)

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