Results -9 to 0 of 102

Threaded View

  1. #11
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nihility View Post


    raw intuition and nascent flash are being made into basically the same skill in targetable and self versions. Could easily just make it one skill with passives that upgrade it into targetable and bloodwhetting stages. Trim one button there

    Could easily make a storm's path dynamic button and storm's eye still branches at the same point. 1-1-1 and 1-1-2 is not really any less skill than 1-2-3 and 1-2-4 The skill is in weaving and knowing when to use which finishing skill not ability to slowly roll a finger across buttons. Can easily trim 2 buttons there


    Just to me personally feels like you could reduce button bloat quite a bit and make it a player choice and cut out a bunch of redundancies that don't really add anything to the classes and in the cases of stuff that is already automated give the players a choice to make it manual too
    I'm pretty happy that SquareEnix eventually settled on a Quality of Life solution to Storm's Eye 10% buff by having it both Applied & Refreshed via the 2 AOE Combo Skills instead of initially having to apply it with 1,2,4 single target rotation.

    It felt really unnecessary and clunky to switch from AOE Aggro grabbing rotation to Single Target rotation on a pack of 3+ mobs just to get that initial application of the buff on.

    The next step I would personally support would be to combine Storm's Path and Storm's Eye into 1 button to streamline this i.e. Get both that little heal, beast gauge buildup and application of the 10% buff or what you suggested with 1-1-1, 1-1-2 less buttons (I hope I'm understanding this correctly).

    Regarding Endwalker's Raw Intuition-Bloodwhetting & Nascent Flash I did find it a bit odd that both abilities weren't just combined into 1 Skill because both of them provide 400 Potency Heal on Weaponskill effects, 400 Potency Heal Damage Shield, and 2 different 10% Reduced Damage Taken effects depending on who is primary target.

    Why not just trim down to just 1 Skill that can be applied to Self or Target Party Member: Target Self get both 10% Reduced Damage Taken, Target Party Member they get the Damage Reduction effects.

    Oh well, I also find the Warrior to be the least problematic too so a lot of what could be done is mostly further refinement to a Great Tank Job.
    (1)
    Last edited by ArthurATDayne; 10-23-2021 at 08:21 AM.

Tags for this Thread