Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast
Results 81 to 90 of 100
  1. #81
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dogempire View Post
    I really wish they would condense the 123 buttons that don't actually have any branching options, something like monk's combos you can't condense into a single button, but with GNB's continuation or MCH's 123 combos I don't see a point to keeping it 3 buttons when literally nothing about the class would change except a few hotbar slots are freed
    You absolutely CAN condense monks into a single button (2 sets), especially if you switch Snap Punch and Demolish's positional requirement.

    They have a flank rotation to buff - can easily be a 123 set. Demolished changed from Rear > Flank.

    They have a rear rotation to damage, can easily be a 123 set. Snap Punch changed from Flank > Rear. Rear rotation is done twice for every flank rotation and the buff timers line up perfectly.

    Flank to buff > Rear x2 > Repeat.

    6 buttons condensed to 2.

    Same with their AoE rotation. Can easily be a single button, especially in Endwalker when 4 Point Fury will generate the Twin Snakes Buff.
    (1)
    Last edited by Deceptus; 10-27-2021 at 04:21 AM.

  2. #82
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Deceptus View Post
    You absolutely CAN condense monks into a single button (2 sets), especially if you switch Snap Punch and Demolish's positional requirement.

    They have a flank rotation to buff - can easily be a 123 set. Demolished changed from Rear > Flank.

    They have a rear rotation to damage, can easily be a 123 set. Snap Punch changed from Flank > Rear. Rear rotation is done twice for every flank rotation and the buff timers line up perfectly.

    Flank to buff > Rear x2 > Repeat.

    6 buttons condensed to 2.

    Same with their AoE rotation. Can easily be a single button, especially in Endwalker when 4 Point Fury will generate the Twin Snakes Buff.
    You completely glossed over that you HAVE TO alternate Dragon Kick and Bootshine every cycle because DK gives Leaden Bootshine which is one of your biggest source of damage.
    (5)

  3. #83
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nyarlha View Post
    You completely glossed over that you HAVE TO alternate Dragon Kick and Bootshine every cycle because DK gives Leaden Bootshine which is one of your biggest source of damage.
    Alternative, then: simply have a Rear, Flank, and AoE option for each GCD. In Opo-opo, those would be BS, DK, and AotD (upgraded come EW), respectively. In Raptor, True, Twin, and FPF. In Coeurl, Demo, SP, and RB. Simple.
    (1)
    Last edited by Shurrikhan; 10-27-2021 at 07:53 AM.

  4. #84
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nyarlha View Post
    You completely glossed over that you HAVE TO alternate Dragon Kick and Bootshine every cycle because DK gives Leaden Bootshine which is one of your biggest source of damage.
    First of all, you don't HAVE to. Bootshine is going to crit regardless as long as you're at the rear. Leaden just boosts it, there's also the opportunity costs of going the lower dps buffing route again vs just doing 2 rear combos.

    Hell, the majority of their damage is coming from Perfect Balance/ Brotherhood / Riddle of Fire windows where you're alternating them anyway.

    It's almost like things could be tweaked a bit.
    (1)
    Last edited by Deceptus; 10-27-2021 at 08:20 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #85
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    First of all, you don't HAVE to. Bootshine is going to crit regardless as long as you're at the rear. Leaden just boosts it, there's also the opportunity costs of going the lower dps buffing route again vs just doing 2 rear combos.
    No, you are obliged to make use of the mechanic.

    Now, could that mechanic as easily be handled as by a simple Bootshine upgrades to Dragon Kick which, after granting Leaden Fist, then upgrades again to Leaden Fist (as a skill), reducing button count while changing absolutely nothing about how MNK plays? Sadly, yes.

    It's almost like things could be tweaked a bit.
    That said, if even the rare case scenarios by which to see nuance from MNK, of all jobs, has to be trimmed to make something work in terms of button-mapping, that should be a huge red flag and we should promptly go in the opposite direction (to make that available nuance real, rather than feigned or excessively shallow -- and thereby bloat).
    (1)
    Last edited by Shurrikhan; 10-27-2021 at 08:52 AM.

  6. #86
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DPZ2 View Post
    It only worked in WoW (sometimes) because players could try new things in the PTR and write up the next Definitive Guide to Playing X months before the expansion comes out.
    Given that competitive PvE content was likewise delayed there, the PTR was by no means a requirement for specs/jobs/classes to have more than the barest difficulty...

    Given, also, that the way each spec played was also far more fight-dependent, as WoW raid encounters are generally far more varied in how they ought to be approached than are XIV's, precise generalist advice was also far less relevant once one progressed to the level content in which that degree of knowledge would particularly matter.
    (1)
    Last edited by Shurrikhan; 10-27-2021 at 12:31 PM.

  7. #87
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I think some forms of button float wouldn't be a big deal if it were not for the fact of positionals which can be extremely annoying in some battles.
    (1)

  8. #88
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kaliesto View Post
    I think some forms of button float wouldn't be a big deal if it were not for the fact of positionals which can be extremely annoying in some battles.
    How does the button bloat affect that, though?

    On M&KB, unless you've bound mod key forms of your movement keys (WASD), hitting even a fairly complex keybind will not stop you from moving simultaneously (and, if you have done that to your movement keys... don't, at least on any job with positionals).

    On Controller, the issue is a bit more prevalent, but can still be mitigated heavily by simply placing what keys you'd need to use while repositioning across from your movement stick, such that you can use both at once, or by using a claw grip (as any console FPS player would likely already have defaulted to).
    (2)

  9. #89
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Foul's soon-to-be level 80 Endwalker trait and Xenoglossy go brrrrr.
    (1)

  10. #90
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    NIN gained some bloat this time around I have 24 (!) regularly used buttons, and Endwalker removes two, adds 4. I'm going to have a hard time fitting the new ones into my layouts. I try to keep my keypad and screen layout as similar as possible, with is is now, except with the ones from the WASD rows on the keypad combined into one row on the screen to avoid a 5th row.



    My WoW shaman gets the job done with about 12 buttons.
    (2)
    Last edited by SamSmoot; 10-27-2021 at 09:57 PM.

Page 9 of 10 FirstFirst ... 7 8 9 10 LastLast

Tags for this Thread