You have to plan at what button what skill is best but i wouldnt say that there is a button bloat problem.
You have to plan at what button what skill is best but i wouldnt say that there is a button bloat problem.
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There is some bloat, but not a lot. And when there is, they find a way to improve it later.
Like, in my opinion, DRK is very bloated (many oGCD that do not really serve a purpose other than being oGCDs)
The change they are doing with SAM's 3rd eye also addresses button bloat a bit.


Suppose they do the PvP thing.
1-2-3 goes to 1-1-1
1-1-1 is just button mashing
You can make a keyboard macro that autofires 1-1-1, no hax or game modification required.
Your rotation is now automated.
That particular "bloat" isn't actually bloat. The combat is all about making your brain juggle a rotation, cooldowns and fight mechanics together.
Less balls to juggle is actually just flat out simplifying the game to be easier.




For the most part, no. They do, however, have a bad habit of implementing AoE equivalents to single target abilities that do nothing but add bloat. Guren and Senei come to mind on Samurai alongside the upcoming Shoha II.
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"The silence is your answer."



I think there are indeed too many buttons per job. I do NOT want to have only like 6 buttons or so. But about 30 is too much; for me it's overwhelming.
I notice how on jobs with less buttons to press I'm much better. For example, MCH has a good amount. NIN has too many. I like 16-24 buttons you have to keep track of, including situational and role actions.
For tanks, WAR has a nice amount of actions. PLD has way too much, and it's not very fun to play because of this.
I'm all for combining some actions that proc through others or can only be used under specific buffs. There are still enough other buttons so the jobs definitely wouldn't get dumbed down just by reducing how many different buttons to press. But it would get easier for the fingers and for hotbar management. I don't want rotations to be less complicated. Just some actions combined into one button, or some actions removed that don't do much by themselves.
Last edited by Limonia; 10-22-2021 at 01:15 AM.


Yeah I tend to play controller, I use 3 crossbarsfor combat, 2 that I switch between, and then 1 half of the 3rd crossbar on the R+L/L+R (they both reach the same 1/2 so I dont need to worry about which trigger need to press 1st) and the other half of the 3rd crossbar on the double tap triggers (also leading to same 1/2 no matter which side I double tap.)
If you mean that there are too many buttons, then no.
If you mean that there are too many buttons that haven't any decision-making behind them, or even outright no reason to exist as separate buttons, then yes.

There's a lot of abilities hanging around that used to be more impactful or a big part of the job that are pretty much only hanging around because they don't want to remove them. Carve and spit for instance used to be the big dark knight move but that got its role replaced by bloodspiller. It's there, functions as extra damage and slight mana gain but it doesn't get used for a minute.
You could probably remove or merge it with blood weapon and it'd function the same. Unless they want to make it proc or something it's not that impactful. Pretty much every job has at least one of these older skills laying around
There is some bloat with buttons, mostly in the form of things that really don't need to be a separate button.
To go over some...
PLD, Confiteor, only usable while under Requiescat. It could easily replace Requiescat on the action bars while it's usable rather than needing it's own separate button.
SCH, Consolation, only usable while Seraph is out so it doesn't really need it's separate button and could just replace the Summon Seraph skill while she's out and about.
DRG, Mirage Dive, needs using (High) Jump first.
NIN, Dream within a Dream and Assassinate.
SAM, Third Eye and Merciful Eyes.
BRD, Wanderer's Minuet and Perfect Pitch.

For the longest time I was having a lot of trouble figuring out where to put Confiteor on my Hotbars so that I could easily use it while still maintaining some coherent layout that makes sense... I ended up getting a Redragon M908 12 side button MMO mouse with an Extra Button next to the Left Mouse Click just for Requiescat and later got a Logitech G600 and assigned that to the mouse wheel side click in the end because it was too annoying trying to assign the whole combo sequence to just keyboard buttons.There is some bloat with buttons, mostly in the form of things that really don't need to be a separate button.
To go over some...
PLD, Confiteor, only usable while under Requiescat. It could easily replace Requiescat on the action bars while it's usable rather than needing it's own separate button.
SCH, Consolation, only usable while Seraph is out so it doesn't really need it's separate button and could just replace the Summon Seraph skill while she's out and about.
DRG, Mirage Dive, needs using (High) Jump first.
NIN, Dream within a Dream and Assassinate.
SAM, Third Eye and Merciful Eyes.
BRD, Wanderer's Minuet and Perfect Pitch.
Requiescat, Holy Spirit, Holy Circle, Confiteor That's a 4 Button Segment I wanted to keep together only usable every 1 minute.
I could've assigned Confiteor to the Third Mouse Click button or Wheel Side Click but then order wouldn't make sense from my perspective.
Yeah... I take my button layouts and segments seriously. If Requiescat & Confiteor were just 1 Damn Button then the Combo Sequence would only require 3 buttons on Hotbar and easier to use with those 12 Side Button MMO Mouses because a lot of them are in rows of 3 buttons: 3/3/3/3
Last edited by ArthurATDayne; 10-23-2021 at 05:03 AM.
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