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  1. #1
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,556
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    Yes and it could easily be solved by traits.

    BLM: Why does Blizz 2 and Freeze both exist? Just have B2 trait into Freeze. Same with Fire 2 and Flare. Once you get flare, there's no reason to ever use F2 again.

    Almost every job has some example of this.
    I like the trait idea. I also wish we could have some way to swap from single target to AoE but use the same buttons instead of another set. Though it would have to keep in mind instances where there are more AoE than single target. Just something where I could streamline that transition a bit more would be nice. I love Ninja, for instance, but I feel like you have to be an octopus to play it. And I love DRG but it has some button bloat going on, too.
    (2)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    I like the trait idea. I also wish we could have some way to swap from single target to AoE but use the same buttons instead of another set. Though it would have to keep in mind instances where there are more AoE than single target. Just something where I could streamline that transition a bit more would be nice. I love Ninja, for instance, but I feel like you have to be an octopus to play it. And I love DRG but it has some button bloat going on, too.
    All melee jobs could very easily take the pvp combo system and implement it, every single one. Even Monk if Demolish and snap punch had their positionals changed. Demolish should be part of the flank buffing cycle (Dragon > Twin Snakes > Demolish) followed by 2 cycles of Rear attack cycle (Bootshine > True Strike > Snap Punch). It literally lines up perfectly.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    Quote Originally Posted by TaleraRistain View Post
    I like the trait idea. I also wish we could have some way to swap from single target to AoE but use the same buttons instead of another set. Though it would have to keep in mind instances where there are more AoE than single target. Just something where I could streamline that transition a bit more would be nice. I love Ninja, for instance, but I feel like you have to be an octopus to play it. And I love DRG but it has some button bloat going on, too.
    DRG feels like one of the better ones to me, almost got all my skills now at 77. Only thing I don't like about current DRG is positional skills.

    If we have to prune I'd rather it be cooldowns instead. Automating combos just feels like another ez mode win for casuals. You can beat the whole game as a casual with AoE rotation, 1-2-3 combo and a few cooldowns. Do we need to go further and reduce it to 1-1-1 for single target and 2-2-2 for aoe?
    (2)

  4. #4
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    I like the combo system in PVP. If you have a 1-2-3 combo, the same button switches from 1 to 2 to 3.
    There's a plugin that does this thing, but I think I shouldn't have to install it to fit all my stuff on my bars.

    Samurai is a nightmare in that regard, and while they removed 2 buttons for EW, they also added a bunch of new ones, so there's no real change.
    (3)

  5. #5
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,337
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    i guess they could do it pvp like.... all skills of a combo on one button. but then... the next step would be to merge all skills of that one combo into one skill which does the same dmg as the vombo on average. i mean why not? you're pushing the same button anyway. more skills will just make it more complicated. we have to streamline everything

    and the aoe's? just give us only one aoe with more dmg... on every job.
    (0)
    Last edited by Asari5; 10-21-2021 at 05:04 AM.

  6. #6
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    have a bit of nerve damage so i can't be as twitchy as i'd like

    perfect for me would be 10 or less heavy use buttons, 10 or less light/medium use buttons, and some sidebar stuff that's not really for constant active use
    Can only really play warrior for the top tier content atm but new summoner looks like 'fell cleave: the class' so quite excited for that
    (5)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    As a controller player the only jobs that have severe button bloat are PLD and AST.
    (4)

  8. #8
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Derio View Post
    As a controller player the only jobs that have severe button bloat are PLD and AST.
    Ninja is pretty bad as well.
    (5)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Dragoon, I would say, has too many buttons, but the others are fine.

    One thing that on controller helped me on tank and DPS jobs was to set up one hot bar for single target rotation and skills and a second hotbar for AOE. Like there's no reason I need Arm of the Destroyer if I'm facing a single boss, and vice verse for Dragon Kick. So you can keep things a lot simpler if you split up the skills in that way.
    (3)

  10. #10
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    So far it’s only a issue that will have to be addressed sooner or later.

    Ranged dont have this issue at all, considering the low amount of skills they received independently. All of DNC new skills are locked behind buffs, MCH has 1 skill added ,and BRD only has 1 with others being Shallow upgrade, charges and Burst tied to Apex which isn’t a bad thing. RDM I don’t even think it received more than 2 skills, SMN skill count is crazy low and BLM isn’t bloaty and didn’t get many skills anyways. It’s certainly a Melee issue as SAM is dangerously close to being too much

    One Solution probably down the line would be doing the PVP rotation to only those that apply
    This can’t be done with diverging rotations like essentially all the melee (RPR pending) and WAR. The only rotations this really effects is those with very very simple rotations or finishers like RDM melee combo, MCH, DNC,PLD,GNB, and DRK. Could also have Refulgent turn from Burst Shot rather than having them as independent skills. Another way to save space is turning traits like Enochain and Blood of the dragon did in EW.
    (3)

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