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  1. #1
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90

    Underrstanding Endwalker white-mage -

    Aquaveil - this is targetable defensive cooldown


    note you can combo this already existing abilities. it may not seem strong on paper but actually it pretty awesome actually.


    Aquaveil + divine benison - this is good mix

    Aquaveil + Asylum + regen + medica II

    Aquaveil + Temperance + Asylum + regen + medica II

    over all this is total 25% damage reduction. 20% increased healing with full regen effects active. with in this given time limit during big pulls you can use holy 2 without seeing your tank drop below 50 mid cast. in raiding it has different effect

    Aquaveil + Temperance on tank on team during a big damage or vs tank buster. help your tank out

    Aquaveil + Divine Bansion + lilybell
    (0)

  2. #2
    Player
    Laphicet's Avatar
    Join Date
    Jan 2020
    Posts
    218
    Character
    Laphicet Melophicet
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by VictoriaLuv View Post
    Aquaveil - this is targetable defensive cooldown


    note you can combo this already existing abilities. it may not seem strong on paper but actually it pretty awesome actually.


    Aquaveil + divine benison - this is good mix

    Aquaveil + Asylum + regen + medica II

    Aquaveil + Temperance + Asylum + regen + medica II

    over all this is total 25% damage reduction. 20% increased healing with full regen effects active. with in this given time limit during big pulls you can use holy 2 without seeing your tank drop below 50 mid cast. in raiding it has different effect

    Aquaveil + Temperance on tank on team during a big damage or vs tank buster. help your tank out

    Aquaveil + Divine Bansion + lilybell
    Does this mean you're admitting your first post about the "leaks" was in fact a lie? Since Aquaveil never came up in that one.
    (6)

  3. #3
    Player
    Doru_Nintendan's Avatar
    Join Date
    May 2019
    Posts
    102
    Character
    Doru Nintendan
    World
    Zalera
    Main Class
    Samurai Lv 81
    Quote Originally Posted by Laphicet View Post
    Does this mean you're admitting your first post about the "leaks" was in fact a lie? Since Aquaveil never came up in that one.
    That would be a first for Victoria.
    (1)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Something I would like to see be done for WHM is for Fluid Aura, Stoneskin and Divine Veil to be reworked and return as low level versions of Aqua Veil, Divine Benison and Temperance respectively because I'm tired of healing tanks that can't be bothered using any mitigation at all and makes low level content miserable to do.
    (4)

  5. #5
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Something I would like to see be done for WHM is for Fluid Aura, Stoneskin and Divine Veil to be reworked and return as low level versions of Aqua Veil, Divine Benison and Temperance respectively because I'm tired of healing tanks that can't be bothered using any mitigation at all and makes low level content miserable to do.
    It's always bugged me that they have a perfectly good trait system in this game and don't do more things like this. Such changes serve to get healers used to certain types of abilities at much lower levels, rather than, say - suddenly having Sacred Soil change its entire functionality at level 78. Nope, instead lets delete Fluid Aura entirely and just leave another job quest with no ability learned.

    WHM's ARR healing kit is miserable as it is and it can very easily go OOM before 52. Ahriman in WoD is an excellent example of what happens to ARR WHM MP when you only Cure 2 tanks, Medica II every raidwide, and have raises to deal with. Hell you don't even need raises to feel it if you're doing the bulk of MT healing.
    (3)
    Last edited by Erakir; 10-21-2021 at 02:26 AM.

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Ah yes, you can make big overheal combos that almost no content in the game will require. Sounds like typical WHM. Similar to the people who used to think it was the "king of healing" because of your 10 seconds of overheal glory in a tiny radius with Thin Air + Plenary + Cure III, while AST just rolled along healing most content for free while spamming Malefic the entire time.
    (4)

  7. #7
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Ah yes, you can make big overheal combos that almost no content in the game will require. Sounds like typical WHM. Similar to the people who used to think it was the "king of healing" because of your 10 seconds of overheal glory in a tiny radius with Thin Air + Plenary + Cure III, while AST just rolled along healing most content for free while spamming Malefic the entire time.
    That kind of healing power saves life’s sometimes.
    (0)

  8. #8
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    That kind of healing power saves life’s sometimes.
    But no more than other healing jobs. WHM's identity has generally been sold as the "big" healer, but every other healer's heals are big enough to make it redundant. Which is why post ARR I think the argument was to give WHM more utility to help it better compete with SCH and AST in terms of usefulness.

    If you're talking about a life saving situation then it's about how quickly you can get that heal off. And whilst WHM has Benediction it's a long recast and it doesn't always go off in time, hence the "I swear Benediction went off" meme. So I think you're probably more likely to use Tetragrammaton for that. However, AST's Essential Dignity is two charges and they can do up to 1,100 potency with 1 charge, SCH's Lustrate is a flat 600 potency and Tetragrammaton is a flat 700 potency. Lustrate has an advantage in that it can be used up to 6 times (if you're using Dissipation) and Lustrate can be spammed more quickly than Afflatus Solace because Afflatus Solace has a 2.5s recast and Lustrate is a 1s recast.

    There's other tricks in your tool kit too to save people's lives.

    I feel like WHM just needs something in addition to its identity as a strong pure healer. If SCH and SGE end up relying on their shields more then this will help because then AST and WHM can better flex their pure healer advantages but given AST and WHM will share the pure healing identities. WHM just needs something additional. I feel the same for SCH too now that it has lost parts of its identity and SGE has inherited the part of its identity it still has.
    (2)

  9. #9
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    That kind of healing power saves life’s sometimes.
    ...How? Parties make mistakes, yes. They stand in things they shouldn't. Goes without saying. None of this changes the fact that AOE damage in this game is so infrequent that Thin Air Plenary Cure 3 spamming is never, never necessary. There is one single phase in UWU where I've come close, and I still cast Stones between those Cure 3 casts. Scenarios where a group of people take damage back to back so fast that they require Cure 3 spamming by accident don't exist.
    (9)

  10. #10
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    ...How? Parties make mistakes, yes. They stand in things they shouldn't. Goes without saying. None of this changes the fact that AOE damage in this game is so infrequent that Thin Air Plenary Cure 3 spamming is never, never necessary. There is one single phase in UWU where I've come close, and I still cast Stones between those Cure 3 casts. Scenarios where a group of people take damage back to back so fast that they require Cure 3 spamming by accident don't exist.
    If cure 3 was bigger then it could be spammed more but sadly its so small it's not really viable as an aoe heal.
    (1)

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