I can see why you'd want that, but that also sounds terribly boring in terms of class design. Complexity in what my abilities do adds a little extra fun for me.
At least with what I suggest for RDM - (Corps-a-Corps and Engagement sharing a CD and both doing damage, with the former doing *more* if you first also use the leap back) means that Displacement can be used exclusively for mobility, and Corps-a-Corps can be seen as an aggressive "I'm charging into melee!" move... and if you don't want to move at all, then you have Engagement and you keep moving as normal.
The way it's currently gonna be with END is basically... you either smack em with Engagement, or you do the leap back with Displacement, and then using Corps-a-Corps is a totally free non-damaging action? Similar in result, but (to me) it's weird in execution.
The few RDM players I've been talking with about END (plus RDM is my caster DPS of choice as well), have told me they plan to basically stay in melee anyways. Even NOW, I basically just sit in melee unless there's a specific mechanics reason not to.


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