I was always of the mind that there should really only be 1 fire spell, and 1 fire AoE. (So, Fire and Firaga).

For the other spells, they would really only need to add some kind of prefix (like enhanced fire for fire 3.. it an entirely new name like Magma Wave or Burst.)

The problem for me is that the naming systems are not across the board. Like, fire 2 is AoE, ice 2mis AoE, but stone 2…just upgraded stone 1.

There are a lot of naming conventions that just don’t make sense. Spells and abilities are just the tip of the iceberg.

For dungeons, I would rather they get rid of “hard” “ex” and “ultimate”, and just use stars or some other nomenclature.

Like the first Garuda should just be The Howling Eye (story mode), the actual first 8 man raid can be The
Howling Eye (star), with Ex being Howling Eye (2 stars).

This allows them to make as many new difficulties as they want without weird names that don’t represent the actual difficulty involved.

Similarly, treasure maps should just be “Treasure map grade x” with x being 1 to 12. That’s how it is in the Japanese translation.

On the other side, materia names in Japanese are a complete mess (materia, materija materiaja etc..)