I already have. Which begs the question. Why are you talking about optimization when none of the concerns being discussed will apply to you? If your goal is only to clear, delaying oGCDs outside buffs won't matter nor will losing an oGCD even if it were Hypervelocity.
Did you? I specifically highlighted an example where you'd want multiple cooldowns. Currently, Burst Strike creates a much needed double weave slot for GNB to facilitate that. In EW, you won't be able to since you only have one weave slot. So you'll either drop a CD or move one of your oGCDs out of raid buffs.
In other words, don't ask for clunky design changes because the dev team might overreact and take the whole thing away? First, that's a terrible mindset; essentially saying the dev team can't fix a problem without swinging too far in the opposite direction. Which, to be fair, has been an issue. Second, and more important, your comparison is entirely flawed since Dark Arts never required you to use it immediately. Much in the same way I can delay a usage of Flood now, so long as I wasn't overcapping my MP, it didn't interfere. That isn't the case with Hypervelocity, which is adding unnecessary clunkiness instead of taking it away.
Hence why I wouldn't want to remove Hypervelocity but change it so we're both happy.
One option would be the aforementioned suggestion Xeno made to simply give Hypervelocity and the assorted Cartridge combo oGCDs increased range. While this wouldn't fix the weaving issue, it would allow GNB to move the boss without potentially clipping their GCD.
My preferred option is making it so these oGCDs won't break if you use another weapon skill. Even if that only applied to Hypervelocity, it'd simply put GNB back to where it is now in terms of weave space.
Regardless, both options don't impact the casual play you enjoy while also not impacting my preference to optimize.





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