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  1. #51
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    It's already been said before, best way to fix continuation is not removing part of gnb's identity entirely, but increasing the range on those ogcds to 5y. Also don't forget that bow shock AND now double down both have a radius of 5y if movement still is a problem for you.
    Personally i've never experienced trouble moving the bosses out of all the tiers except for e5s when you had to position Ramuh in a split second right after 14 spears for chain lighting and even then sprint helped with that. Never lost a single gcd. If it's logs you care about, trust me, if you absolutely have to clip at any point in fight all other gnbs have the same problems as you, you're not at a disadvantage compared to them.
    If you are out of weave windows and forgot to press a defensive cd before the burst window, you can just delay one of you non-continuation ogcds by 1 gcd, i don't ever recall losing a use by doing that. Yeah, you might drift that rough divide out of raid buffs, but to be honest losing 40 potency is not a huge deal in the grand scheme of things.
    I care about optimizing my performance on all the fights myself, but something like continuation i accept as a part of the job. Sure, continuation adds something to consider while playing, when other tanks don't face any of those challenges, but all those ogcd and continuation precisely is what makes gnb fun for everyone who play it for the job that it is. Adding hypervelocity was only a natural evolution to that. And who knows, maybe they'll design bosses in a way that you'll have to move them far distances only during your downtime phase as a gnb.
    (1)

  2. #52
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    464
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Khimer View Post
    And who knows, maybe they'll design bosses in a way that you'll have to move them far distances only during your downtime phase as a gnb.
    This is the most copium thing I have read on this thread lol.

    Anyways, a single GCD and oGCD with a whole 2 extra yalms every 60sec is not what I would call a functional solution to movement during burst windows. Sure, you can rotate stuff within the confines of NM(Minus anything Continuation related), but there is no guarantee that it will be a feasible solution. 14 Spears is a mechanic pretty much every melee/tank could lose uptime on, that's just doing a mechanic and isn't quite the same. Saying that "if you absolutely have to clip at any point in fight all other gnbs have the same problems as you" isn't a good thing. If the design of the GNB makes it so that it is the only tank with that specific issue, that isn't a feature to be thankful for, that's a design flaw. I'm not saying to "nerf GNB, GNB too hard", I'm just saying if that's a unique issue, adding a level of frustration besides being simply difficult, then why expand on it by adding onto it like what they are doing in Endwalker.

    This is eerily going down the same path as HW to SB DRK:
    "Hey, I like this Dark Arts thing, it's unique, it's difficult, but it's fun!" - HW DRK
    "Holy hell this is annoying, boring, and my thumb Dark Arts button has fallen off..." - SB DRK

    With the exception that Dark Arts still had more flexibility than Continuation. Idk why people think like minded individuals want Continuation completely removed, I LIKE continuation, I think it works wonderfully in the confines of Gnashing Fang that add a similar level of enjoyment and difficultly I enjoyed about HW DRK, but it doesn't mean I want it twice as much.
    (1)

  3. #53
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    464
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    I will admit though that using Double Down and Bow Shock for movement is an interesting thought though lol
    (0)

  4. #54
    Player
    Khimer's Avatar
    Join Date
    Jan 2017
    Posts
    60
    Character
    Chimer Fateful
    World
    Zodiark
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ixon View Post
    This is the most copium thing I have read on this thread lol.
    You're right, it is copium to think that bosses won't auto position themselves and you'll actually have do something as a tank in new fights coming to Endwalker, i don't know what i was thinking.

    Quote Originally Posted by Ixon View Post
    I LIKE continuation, I think it works wonderfully in the confines of Gnashing Fang that add a similar level of enjoyment and difficultly I enjoyed about HW DRK, but it doesn't mean I want it twice as much.
    You lost me man, now i don't get it. Are you upset that gnb's apm will increase by like 3 actions? And i might've missed it but what's your suggestion for your problem with hypervelocity?

    Another decent fix to alleviate excessive weaving would be if they removed potencies from gapclosers so you don't have to weave them in your bursts, this is the real copium to think that something like that would happen.
    (3)

  5. #55
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    464
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Khimer View Post
    You're right, it is copium to think that bosses won't auto position themselves and you'll actually have do something as a tank in new fights coming to Endwalker, i don't know what i was thinking.



    You lost me man, now i don't get it. Are you upset that gnb's apm will increase by like 3 actions? And i might've missed it but what's your suggestion for your problem with hypervelocity?

    Another decent fix to alleviate excessive weaving would be if they removed potencies from gapclosers so you don't have to weave them in your bursts, this is the real copium to think that something like that would happen.
    My issue is go back and read. TL;DR Current GNB is fine, but if you had to pick one thing that was the biggest pain to deal with, it's the forced oGCDs with Continuation, but that is mild and manageable due to it being 3 oGCDs every 30sec. Now they are adding more to the one minor issue. The highest CPM tank with the only forced oGCDs is getting more CPM and more forced oGCDs that no one asked for. That's it. While more buttons can be fun, unflexable buttons can be clunky and unfun, and we just got more of them on a role that is constantly weaving oGCD defensives.

    I don't like spammy, for damage mostly, gap closers, but I doubt they will change that. One idea I had specifically for Hypervelocity is keep it with continuation, add a cooldown of 15-60sec, and increase its potency accordingly. You still get to use it as attended, without as much usage, and you can choose which burst strike to use it on at least so there is mild flexibility.
    (0)

  6. #56
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ixon View Post
    One death is not a grey, that is a severe lack of optimization.
    I might be giving this person more credit than they deserve, but a single death can actually bring a parse down to grey, especially given they happened right around re-opener in a fight with very... scattered uptime.
    (3)

  7. #57
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,623
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    You can look up yourself, but both my clears in TEA were grey.
    I already have. Which begs the question. Why are you talking about optimization when none of the concerns being discussed will apply to you? If your goal is only to clear, delaying oGCDs outside buffs won't matter nor will losing an oGCD even if it were Hypervelocity.

    Quote Originally Posted by WhyAmIHere View Post
    If it's "Moving the boss is going to be harder" then just figure out ways to move the boss where either you're not going to be using burst strike, or start to move ahead of time. If WHM can figure out movement during a boss fight, GNB can.
    --
    "If you only hit the tail end of rampart with a tank buster, you take more damage!"
    ...what? Did you read what you wrote?
    Quote Originally Posted by ForteNightshade View Post
    Likewise, if you can only time Rampart to line up with an upcoming tank buster but won't have the weave space to add a second CD, you'll just take more damage than any other tank in the same position.
    Did you? I specifically highlighted an example where you'd want multiple cooldowns. Currently, Burst Strike creates a much needed double weave slot for GNB to facilitate that. In EW, you won't be able to since you only have one weave slot. So you'll either drop a CD or move one of your oGCDs out of raid buffs.

    Quote Originally Posted by WhyAmIHere View Post
    As GNB is now is what we should be using as the control in comparison. GNB isn't dumbed down now because there's nothing else to compare it to. I'm not complaining about how it is now, I'm saying "complaining about Hypervelocity cannot lead to a gutting of GNB how DRK got gutted in 5.0 due to a perceived "wah it's too hard"."
    In other words, don't ask for clunky design changes because the dev team might overreact and take the whole thing away? First, that's a terrible mindset; essentially saying the dev team can't fix a problem without swinging too far in the opposite direction. Which, to be fair, has been an issue. Second, and more important, your comparison is entirely flawed since Dark Arts never required you to use it immediately. Much in the same way I can delay a usage of Flood now, so long as I wasn't overcapping my MP, it didn't interfere. That isn't the case with Hypervelocity, which is adding unnecessary clunkiness instead of taking it away.

    Quote Originally Posted by Benn View Post
    First of all I want to say: I understand frustration of people who go for Ultimates and speedkills. I really do so I am sorry that it will make your gameplay worse.

    But 99% of player base does not do speedkills, ultiamtes, hell even savage is mostly ignored. For me, a casual tank main - I like more OGCDs becasue that is the fun of GNB for me. And I really like idea of Continuation for Burst Strike as it was always for me that window where I was like "Why so slow now??". For me GNB is insane speed, speed and speed where my fingers jump all over keyboard and I love it.
    Hence why I wouldn't want to remove Hypervelocity but change it so we're both happy.

    One option would be the aforementioned suggestion Xeno made to simply give Hypervelocity and the assorted Cartridge combo oGCDs increased range. While this wouldn't fix the weaving issue, it would allow GNB to move the boss without potentially clipping their GCD.

    My preferred option is making it so these oGCDs won't break if you use another weapon skill. Even if that only applied to Hypervelocity, it'd simply put GNB back to where it is now in terms of weave space.

    Regardless, both options don't impact the casual play you enjoy while also not impacting my preference to optimize.
    (2)
    Last edited by ForteNightshade; 10-27-2021 at 12:38 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #58
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Here we go another good video from Xenosys: https://www.youtube.com/watch?v=L2DGMg5WYIg

    Worth a watch IMO.
    (3)

  9. #59
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Not going to pass judgment on the changes until I can get my hands on it. And if it is a crap-storm, chances are we'll likely see changes either prior to the first raid tier or 6.1.
    (0)

  10. #60
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Here we go another good video from Xenosys: https://www.youtube.com/watch?v=L2DGMg5WYIg

    Worth a watch IMO.
    *shrug*
    I still disagree, but eh.

    Here's a thought: move "Ready To Blast" from Burst Strike to Sonic Break.
    (1)

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