Quote Originally Posted by WhyAmIHere View Post
You can look up yourself, but both my clears in TEA were grey.
One death is not a grey, that is a severe lack of optimization.

Quote Originally Posted by WhyAmIHere View Post
I value the clear over the parse. I don't engage in speedun shite because it's not my forte.
Nice, this conversation isn't for you then. This is about the issues additional forced oGCD's will bring to those that wish to fully optimize their kit with their party while maintaining the highest DPS possible.

The rest is just.. wrong? Asking the dev team to not add an additional layer of unnecessary complexity for the sake of just adding a new button isn't that hard to grasp. The job is fine now, no need for any additional layers, just build on what's currently there. I feel they did that pretty well with both PLD and WAR, all we are asking for is more of the same. I don't understand this absolute fear people have with the dev team. "Don't ask for too much, they might do something spooky with your job." They are the client, we are the customer. We provide feedback on changes we would like to see, and they implement them. If it's in the wrong direction you continue to work with them until both parties are satisfied, that's just how things work. I'm not going to blindly accept something I believe to be a wrong design choice just because I am scared that they might do something else.

No one is saying it will be too hard, I don't think a single person against Hypervelocity in this thread has said the change will make the job too hard. The concern is the change making the job unfun to play for those who currently enjoy it.