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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Dark Arts is more frustrating on the basis it uses up a huge chunk of your resource to boost one attack. But Dark Arts was deleted so it's kinda moot now. Toilet Arts is no more.

    Hypervelocity is going to be amazing during Renzokuken CD period.

    Hypervelocity if it frustrates anyone is going to be during No Mercy window.

    But I think with Bloodfest seeing BS + HV x6 is very likely.
    (1)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,081
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Dark Arts is more frustrating on the basis it uses up a huge chunk of your resource to boost one attack. But Dark Arts was deleted so it's kinda moot now. Toilet Arts is no more.

    Hypervelocity is going to be amazing during Renzokuken CD period.

    Hypervelocity if it frustrates anyone is going to be during No Mercy window.

    But I think with Bloodfest seeing BS + HV x6 is very likely.
    Keep in mind we still have Double Down for every No Mercy, so we won't have 6x BS + HV. But while Double Down theoretically allows for the same flexibility as Burst Strike currently does, it's on a 60 seconds cooldown and costs 2 bullets, so it still leaves us with our pants down if we ever need a double weave or need to reposition during a normal Gnashing Fang.


    Quote Originally Posted by WhyAmIHere View Post
    Here's the question I wanna posit. Is giving Burst Strike the Continuation combo as bad as, or worse, than giving DRK's Syphon Strike the Dark Arts potency in Stormblood? For people that're able to compare the two, how'd you rank them / which would be more frustrating?
    100% Burst Strike's Continuation. Dark Arts was on paper always dps neutral, didn't matter if you used it on Syphon Strike, Soul Eater or Bloodspiller.

    I say "on paper" because you technically lost dps if for example you used DA on Syphon Strike and it didn't crit, but your Soul Eater without DA afterwards did (something that was up to RNG and you had no influence over). But this is the thing, you could use DA on any of the 3, so it was infinitely more flexible than Continuation is.
    (1)
    Last edited by Absurdity; 10-25-2021 at 10:43 AM.

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Absurdity View Post
    Keep in mind we still have Double Down for every No Mercy, so we won't have 6x BS + HV. But while Double Down theoretically allows for the same flexibility as Burst Strike currently does, it's on a 60 seconds cooldown and costs 2 bullets, so it still leaves us with our pants down if we ever need a double weave or need to reposition during a normal Gnashing Fang.
    I'm seeing Gnashing and Double Down being in our No Mercy window given that DD and NM line up with 60 seconds. After you spam whatever into your 20 seconds you can probably build up your 3 ammo and ready a Solid Barrel do Gnashing then Solid Barrel leading into BSHD x6 if you want to.

    Or try and fit as many GCDS into your 20 second.

    But you are right Double Down will take priority in both single target and AoE rotations.

    AOE burst is going to be 4 Fated Circles into DD for sure under NM.
    (0)