Quote Originally Posted by WhyAmIHere View Post
The 3rd cartridge being spent on Burst Strike is just to use a cartridge if you have it, if that.
Granted this is just me feely-crafting here, but also a bit of bias. I enjoy the hectic pace and APM GNB offers. If anything I'd say that, after a bloodfest, if in the middle of No Mercy a weave must take place, then treating 2x Down as we do Burst Strike now alleviates that issue altogether.
High APM is not the crux of the issue, it's a side effect. The main issue is adding more forced oGCDs that restrict and limit the functionality of being a tank during certain unavoidable circumstances.
Bloodfest is 90sec, Double Down is 60sec. Bloodfest is not supposed to "guarantee" a Double Down as you should be saving three cartridges for your burst that would at minimum go to a Gnashing and a Double Down. If anything, Bloodfest is going to be used to get more Burst Strikes out.
Not to mention if the last GCD in your No Mercy window is a Burst Strike, unless you meld a significant amount of skill speed, your No Mercy will fall off before the following Hypervelocity. That has nothing to do with the player, that's just how the numbers work.
You can have a complex job without it feeling disfunctional. You can have a busy job without it being a hindrance.