Quote Originally Posted by Ixon View Post
There is a difference between what's possible, and what's optimal. By adding forced oGCDs you unnecessarily restrict flexibility and remove options when coordinating throughout an encounter. Sure, you can drop a combo, or drop an oGCD, or triple weave to make things fit, but most of us would like to do better than minimal and optimize efficiency. Having them add extra speedbumps on that road is neither fun nor rewarding gameplay.
And I'd still counter with "git gud."
Having complexity on a tank and making it require preplanning and forethought, as well as an ability to adapt on the fly, for how to weave in your mitigation in the midst of doing your rotation, is optimization. It's just not "I'm tryna get top parse" optimization, but tbf that's not something I personally ever felt like chasing. If you wanna push for top numbers then more power to you. I'd rather not have yet another tank have it's gameplay be dumbed down because a few people wanna complain "wah GNB too hard, SE fix."
What all this comes off to me as is "GNB is gonna become even more technical and difficult to master and perform well with in the midst of an encounter," and frankly I'm salivating over that.