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  1. #1
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    Yeah it looks a bit hectic, but personally I'm loving it. I enjoy the pacing of it, and I honestly look forward to having to further learn how my kit and the fights will interact, and having to be good at managing my cooldowns whilst in burst windows. I'd take this and have to learn how to fit everything in instead of any alternative which'd just be 1-2-3, with an occasional 4.
    It's not about managing your cooldowns as it will be physically impossible in some situations to get certain abilities out exactly when you want them without potentially compromising your DPS due to forced oGCDs. It will feel fun and engaging on a dummy, but will lead to unnecessary complications in raids, even more so in ultimates.
    (1)

  2. #2
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    It's not about managing your cooldowns as it will be physically impossible in some situations to get certain abilities out exactly when you want them without potentially compromising your DPS due to forced oGCDs. It will feel fun and engaging on a dummy, but will lead to unnecessary complications in raids, even more so in ultimates.
    that's already an issue in raids when no mercy comes up. To wit I remember hating E2S because either 2nd or 3rd No Mercy would happen when the boss'd have to me moved to an edge of the arena. It's a known thing for GNB to have a lot to weave, being an oGCD heavy tank. It's part of a skill level with the job IMO, i.e. how good are you at knowing when to use what mitigation when you're in no mercy, and will you have to sacrifice something to not cause issues for the raid.

    Sure having one more use of Continuation is going to be tough, but I dont think it's going to be that bad, it'd just require a rethinking of burst strike as just a filler button now, especially with a 3rd cartridge and the Burst Strike->Continuation combo.
    (1)

  3. #3
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    that's already an issue in raids when no mercy comes up. To wit I remember hating E2S because either 2nd or 3rd No Mercy would happen when the boss'd have to me moved to an edge of the arena. It's a known thing for GNB to have a lot to weave, being an oGCD heavy tank. It's part of a skill level with the job IMO, i.e. how good are you at knowing when to use what mitigation when you're in no mercy, and will you have to sacrifice something to not cause issues for the raid.

    Sure having one more use of Continuation is going to be tough, but I dont think it's going to be that bad, it'd just require a rethinking of burst strike as just a filler button now, especially with a 3rd cartridge and the Burst Strike->Continuation combo.
    That's my point though, it was already a well known issue in the current iteration of GNB that could be circumvented because you only had to worry about 3 forced oGCDs every 30sec. In Endwalker we will have 2-4 more forced oGCDs on top of that during burst windows every minute, not to mention the ones we will spend to not overcap on gauge that also have a forced oGCD. I am just unsure why they decided to buff the only real frustration of the job unless they thought it was too easy?
    (1)

  4. #4
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ixon View Post
    That's my point though, it was already a well known issue in the current iteration of GNB that could be circumvented because you only had to worry about 3 forced oGCDs every 30sec. In Endwalker we will have 2-4 more forced oGCDs on top of that during burst windows every minute, not to mention the ones we will spend to not overcap on gauge that also have a forced oGCD. I am just unsure why they decided to buff the only real frustration of the job unless they thought it was too easy?
    Look I'll be 100% honest with you.

    The more complaints that come of this the more likely it is GNB gets reworked like DRK was when complaints about "Dark Arts too spammy" were prevalent.

    I do not want to see GNB become another DRK.

    So far only Burst Strike's gotten the continuation combo as far as I'm aware. Double Down doesnt, and to wit I don't believe Fated Circle was given a continuation combo.

    I'm all for adding a second or two of duration to No Mercy to make sure everything fits. I remember when TBN only lasted 5 seconds (and on that note this whole "4 second" thing on other tanks' mitigation tools is not going to go as the developers hoped I predict), and that was raised to a 7s duration after a lotta feedback.

    So, all I'm saying is to be careful what you wish for. I'm still waiting for the original sound effects to be restored for the Solid Barrel combo.
    (7)

  5. #5
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    snip
    We should not be afraid to provide feedback in the fear that they will make it worse. That's not how feedback works between a customer and a service. There is a give and take. Sometimes you don't get exactly what you ask for and have to spend time cooperating till both sides are satisfied.

    Even though Burst Strike was the only GCD to get an additional forced oGCD, Burst Strikes make up about 1/3 to a 1/2 of your total GCDs in a No Mercy window depending if you have Bloodfest or not. Couple this with the forced oGCDs from Gnashing, that means every 60sec all but 2-3 GCDs will have a forced oGCD for approx. 20sec. A lot can happen in those 20sec. I'm not complaining about Burst Strikes and Hypervelocity's when you are spending a cart to not overcap in between bursts, as those probably won't affect anything.

    My hope is that starting the conversation of an foreseen issue as soon as possible, getting as much traction as it can, will help in arriving at a resolution that everyone can agree on that does not ruin the functionality or playstyle of the job.
    (1)

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    that's already an issue in raids when no mercy comes up. To wit I remember hating E2S because either 2nd or 3rd No Mercy would happen when the boss'd have to me moved to an edge of the arena. It's a known thing for GNB to have a lot to weave, being an oGCD heavy tank. It's part of a skill level with the job IMO, i.e. how good are you at knowing when to use what mitigation when you're in no mercy, and will you have to sacrifice something to not cause issues for the raid.

    Sure having one more use of Continuation is going to be tough, but I dont think it's going to be that bad, it'd just require a rethinking of burst strike as just a filler button now, especially with a 3rd cartridge and the Burst Strike->Continuation combo.
    Except it becomes less skill oriented and more bothersome when your co-tank needs to voke because you simply don't have the space or properly move the boss without losing a Continuation combo. This is already a thing in speedkills, and was an issue in some fights this expansion. E5 comes to mind.

    A simple soluation Xeno has brought up on his stream is making Continuation have a higher range. While it doesn't help the weaving problem, you'd at least be able to position the boss without risking your combo.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Except it becomes less skill oriented and more bothersome when your co-tank needs to voke because you simply don't have the space or properly move the boss without losing a Continuation combo. This is already a thing in speedkills, and was an issue in some fights this expansion. E5 comes to mind.

    A simple soluation Xeno has brought up on his stream is making Continuation have a higher range. While it doesn't help the weaving problem, you'd at least be able to position the boss without risking your combo.
    I mean I'd just say... "Git Gud, GNB adjust."
    (0)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,655
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    I mean I'd just say... "Git Gud, GNB adjust."
    There's nothing to "Git Gud" about if you physically can't adjust. Instead, everyone else has to adjust for you. It's fairly common when optimizing for your co-tank to take the boss back simply because GNB can't weave CDs in. Or you plan out parts of the fight where healers have extra oGCDs; allowing you to eat something raw. Hypervelocity will only make this worse. Which will result in "good" GNB forcing more work on their team and "bad" GNBs simply losing damage through no fault of their own.
    (4)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Tahyo's Avatar
    Join Date
    Oct 2021
    Posts
    1
    Character
    Tahyo Fortemps
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    If the way GNB plays isn't fun for you, play a different job, don't try to ruin it for those of us that like it.
    (8)

  10. #10
    Player
    Benn's Avatar
    Join Date
    Oct 2021
    Posts
    21
    Character
    Ren Kazama
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Except it becomes less skill oriented and more bothersome when your co-tank needs to voke because you simply don't have the space or properly move the boss without losing a Continuation combo. This is already a thing in speedkills, and was an issue in some fights this expansion. E5 comes to mind.

    A simple soluation Xeno has brought up on his stream is making Continuation have a higher range. While it doesn't help the weaving problem, you'd at least be able to position the boss without risking your combo.
    First of all I want to say: I understand frustration of people who go for Ultimates and speedkills. I really do so I am sorry that it will make your gameplay worse.

    But 99% of player base does not do speedkills, ultiamtes, hell even savage is mostly ignored. For me, a casual tank main - I like more OGCDs becasue that is the fun of GNB for me. And I really like idea of Continuation for Burst Strike as it was always for me that window where I was like "Why so slow now??". For me GNB is insane speed, speed and speed where my fingers jump all over keyboard and I love it.

    So for me, a casual - that's just more fun to weave more on GNB. Hell, till this point I was like "aahh, I wish I had one or two more OGCDs here and there".

    So yeah, for me it's more fun, and I play to have fun
    (1)

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