Quote Originally Posted by midnitdragoon View Post
The 1.0(1.23b) battle system would be nice... Or just give us the option of switching to a different battle system.
Combat changed quite a lot between 1.0 and 1.23b though. And giving a switch option wouldn't work because the old combat was meant for a very different design for battle encounters.
For example, in 1.0 you had TWO things to manage in addition to MP: TP and Stamina. (People absolutely hated the stamina system day 1) and auto-attack didn't exist so you had to manually choose to do regular attacks. Later they removed the stamina system so you'd only have to worry about TP for certain actions.
Before the bigger combat revision the combat also involved targeting and breaking certain monsters' parts as part of a vulnerability mechanic. This was no longer the case by the time 1.23 happened.
The old combat system also assumed you could mix and match traits and actions across classes, you had less mobility (you had to sheathe your weapon to move away faster), no visible AoE markers, a lot of party buffs being kept up and a (nowhere near as well implemented as in XI) focus on coordinating actions with the party.
Even if you take away the cross-class mechanic and consider the current job design, it still wouldn't work because the 1.23b combat alone already had a slower pace designed for slower paced encounters. Action cooldowns were also longer.