Quote Originally Posted by Enkidoh View Post
... the Path of the Twelve itself - I dislike what it became as the Scions of the Seventh Dawn, that they became Eorzea's "fix-it" team whenever there was some stupid problem the cities couldn't fix; as the Path they were more secretive and I suspect a significant portion of the trouble the player went through in ARR would never have happened if they had stayed secretive. ...
I agree so much with this. I love the way the mysteries underlying the Echo were presented in 1.0, too. I'll never forget the line
Not one is willing to speak of what he saw at the end of the path. It's as if they all bore witness to a truth too terrible... or too shameful to be told.
Or Papalymo's
The Echo has sounded... And nothing can stop it now.
For all its flaws in story-telling, 1.0 had an atmosphere teeming with dark intrigue. Though it's a bit of a vague point, I'd love to see more of this.