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  1. #61
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
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    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    Hard to know unless you played it. There are many who liked it better than what we have now for different reasons, many more who will say it was created by Satan himself to torture Humanity. People tend to hyper-exaggerate the flaws of something for dramatic effect though, especially online.
    (0)
    "Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking

  2. #62
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,317
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by _Pigzig View Post
    How bad was it really
    1.0 was really, really bad. So bad SE fired or demoted the members of the original development team that developed it and brought in Yoshi to lead a new team to fix the mess. And after a lot of examination and discussion, he came to the conclusion that the game was totally irredeemable and was beyond saving, and only by tearing it down and starting again from scratch would work. ARR was the result.

    Now, there were some good things about it, and a handful of things I liked, but those few good points were drowned under by the huge stinking piles of everything the game did wrong.
    (1)

  3. #63
    Player
    LioJen's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    279
    Character
    Volk Virses
    World
    Ultros
    Main Class
    Gunbreaker Lv 83
    Quote Originally Posted by Enkidoh View Post
    1.0 was really, really bad. So bad SE fired or demoted the members of the original development team that developed it and brought in Yoshi to lead a new team to fix the mess. And after a lot of examination and discussion, came to the conclusion it was beyond saving and only by tearing it down and starting again from scratch would work. ARR was the result.

    Now, there were some good things about it, and a handful of things I liked, but those few good points were drowned under by the huge stinking piles of everything the game did wrong.
    Except they didn't really tear anything down to start again, they built on top of what was already there. Which is why we are faced with so many insurmountable problems today, like the pitiful character creation options from 2005 and the weird class/job stone system.
    (1)
    "Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking

  4. #64
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LioJen View Post
    Except they didn't really tear anything down to start again, they built on top of what was already there. Which is why we are faced with so many insurmountable problems today, like the pitiful character creation options from 2005 and the weird class/job stone system.
    No, they definitely tore a fair bit down outright, not just between 1.x and ARR, but also between pre- and post-Yoshida in 1.x.

    The job stone system, too, was Yoshida, done in preparation for ARR. The entire "build your own job" concept from pre-Yoshida 1.x was torn down to create the later zero-customization jobs.
    (4)

  5. #65
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by _Pigzig View Post
    How bad was it really
    You know how, in some movies or TV programs, someone will take someone's shirt in their fists and pull them close, giving them an intense look that communicates just how vital -- how much a matter of life-or-death -- what they're about to say is? Imagine me doing that, right now, as I reply "Very. Bad."

    More seriously, the issues with 1.x were honestly not that the game was bad per se, but that a lot of the systems were really interesting in abstract concept, but in implementation -- and taken all together -- they added up to what could be an almost comically horrible experience.

    As an example, the anima system for aetheryte teleports was interesting; the idea that each time you used the aetherytes it depleted this internal store of aether works, lore-wise. And it meant that teleports weren't something to be done lightly; when you ran out of anima, you couldn't teleport again (safely, in lore, or at all, mechanically) until that anima was replenished over time. That meant that walking from point-to-point in the world was, often, a better choice than just teleporting. In abstract, that sounds cool! But in actuality, it ran into scenarios like...

    Okay, so in 1.x you had to walk to dungeons and physically enter them. Fine, that's cool. But there was a point where I wanted to run a dungeon with some friends that happened to be in the Black Shroud. A combination of some world mobs that could hit very hard, the Black Shroud map in 1.x being a tangled labyrinthine nightmare of copy-pasted trees, and the anima restrictions on aetheryte teleportation keeping some folks from teleporting to somewhere near the dungeon meant through a comedy of errors we absolutely and entirely failed to get the entire party to the dungeon at all that night, so could not run it.

    Similarly, take the character animations in 1.x. I don't think anyone will dispute that 1.x had far better character animations, either in the game world itself or in cutscenes. (Honestly, the cutscenes in 1.x were amazing in some ways.) Characters in current-FFXIV feel a little bit 'floaty' when they move, while in 1.x they had a palpable weight to them that's hard to describe. (I half-suspect the 1.x characters used root animations -- which is insane for an MMO -- rather than in-place as we do now.) Which was great, right up until you discovered that in combat, if you tried to change direction too quickly, you'd take another step or two (because inertia!) and then engage in a carefully-animated turn to face your new direction... which meant you could easily walk right into the edge of an AoE, stay there, and get hit before you actually started moving in the direction you'd turned to move.

    So my overall summary would be that 1.x was a whole bunch of ways in which systems like that -- many of which sounded fine in abstract and on their own -- could combine to become an incredibly frustrating experience, to the point it could get in the way of enjoying the game as a whole. And while many of the issues had ways you could work around them -- or get used to the limitations and more or less train yourself into circumventing them -- there's a point at which the effort entailed there can become greater than the enjoyment you get from the game overall.

    The fact that the game engine itself was a collection of janky code and strange optimization choices (see: the infamous flower-pot) only exacerbated it.

    But I think the "this system was interesting taken on its own" part of all that does mean that there are parts of the system we can be nostalgic for... even if I suspect we're more nostalgic for the potential of those pieces of 1.x rather than the actual, often incredibly frustrating, experience of interacting with them.
    (3)
    Last edited by Packetdancer; 10-22-2021 at 06:15 AM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #66
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by _Pigzig View Post
    How bad was it really
    As bad as purported until you got used to or circumvented certain issues (e.g., learned to mouse wheel and keybind its UI interactions, fixed its fps issues, etc., many of which were fairly easily circumvented), at which point it could be a calming but very limited experience, a bit like a less polished and much less expansive WoW Classic... before any of its patches.
    (1)

  7. #67
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by _Pigzig View Post
    How bad was it really
    You couldn't jump. That's enough for the explanation
    (3)

  8. #68
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Endariel View Post
    You couldn't jump. That's enough for the explanation
    ...I will never understand MMO communities' fascination with needlessly jumping.

    There's a perfectly viable chat function; we don't need to communicate in concussed Portal-speak.

    But I suppose the original lack of auto-attack (never mind that you could attack more frequently and choicefully before its implementation) was also a "fatal flaw"...
    (4)

  9. #69
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Yeah, I'd like everyone to have butts too.
    (3)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  10. #70
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    Difficulty.
    (1)

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