Because they're selfish.
Let the tank pull.
Because they're selfish.
Let the tank pull.
you have multiple jobs at 80, you do know every single dungeon and the few ones you might have not unlocked, are exactly as the same as you have played before
what a weird thing to say with several capped classes, unless you wanted to show how much you like to grief
To be frank, I’m starting to think the dumpster fire from another thread will reach here soon. I’m starting to see some familiar names here.
*gasp* oh no!Are we doomed to another mass reporting?!
I'm frequently on and off FFXIV and back again player so it is inevitable I will forget some order scripted mechanics or where to go, but whatever, when in dungeons if some players want to rush ahead of me...
Alright, Time to Run Ahead and AOE Aggro the hell out of all this too and finish this. It is what it is :P
According to my achievements I have ran 301 dungeons. there are 64 total dungeons. that averages around 5 times a dungeon. Some of them more some of them less. I don't know the dungeons as well as you think. I may run one today and not see it again for a month or longer. I'm not trying to grief, I don't want to race through dungeons. It's not fun.
Last edited by Warpstone; 10-23-2021 at 05:12 AM.
Name dungeons with pulls that behaves differently from one another then? I can't think of any dungeon where you'll have to tank mobs differently. Tanking mobs at Sastasha is almost identical in fundamental to tanking mobs in lv80 dungeons: pull, round them up, AoE, rotate cooldown, probably stun or interject some mob that cast something dangerous, avoid red carpets, rinse and repeat, don't forget tank stance too, then done.
I do aware there are few exceptions where you want to slow down a bit because the risk just isn't worthy like Aurum's first room, but beyond that, what else? One may not remember a few of boss mechanics but trash mob pulls are all virtually the same.
Last edited by Rein_eon_Osborne; 10-23-2021 at 05:34 AM.
Mob pulls comes down to standard melee vs ranged vs frogs. The first 2 are common and should be learned as early as satasha. The very first dungeon. Frogs by dzamael.Name dungeons with pulls that behaves differently from one another then? I can't think of any dungeon where you'll have to tank mobs differently. Tanking mobs at Sastasha is almost identical in fundamental to tanking mobs in lv80 dungeons: pull, round them up, AoE, rotate cooldown, probably stun or interject some mob that cast something dangerous, avoid red carpets, rinse and repeat, don't forget tank stance too, then done.
I do aware there are few exceptions where you want to slow down a bit because the risk just isn't worthy like Aurum's first room, but beyond that, what else? One may not remember a few of boss mechanics but trash mob pulls are all virtually the same.
Melee - standard. Go where you go
Ranged - after grabbing however many you are pulling, turn around and take them to the ranged so it can join in on getting hit
Frogs - arms length. They’ll pull you towards them potentially aggroing more than you intended.
All dungeons are made up of these combinations. Therefor all mob pulls end up the same. The only outlier being something like Copperbell hard where you drag your mobs to rocks to break a path as you dps them down.
Last edited by Kolaina; 10-23-2021 at 12:26 PM.
Simply put, fast big pulls are the best way to min-max DPS in dungeons. It is the most efficient way to get the most out of your buffs and mitigation.
So you aren't using any tank CDs for mitigation then?Name dungeons with pulls that behaves differently from one another then? I can't think of any dungeon where you'll have to tank mobs differently. Tanking mobs at Sastasha is almost identical in fundamental to tanking mobs in lv80 dungeons: pull, round them up, AoE, rotate cooldown, probably stun or interject some mob that cast something dangerous, avoid red carpets, rinse and repeat, don't forget tank stance too, then done.
I do aware there are few exceptions where you want to slow down a bit because the risk just isn't worthy like Aurum's first room, but beyond that, what else? One may not remember a few of boss mechanics but trash mob pulls are all virtually the same.
Reread what they said.
Name dungeons with pulls that behaves differently from one another then? I can't think of any dungeon where you'll have to tank mobs differently. Tanking mobs at Sastasha is almost identical in fundamental to tanking mobs in lv80 dungeons: pull, round them up, AoE, rotate cooldown, probably stun or interject some mob that cast something dangerous, avoid red carpets, rinse and repeat, don't forget tank stance too, then done.
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