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  1. #1
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by SamsaraTrickstar View Post
    why so much players have a rush mentality
    Because running is good for your health, especially since it's the 40th run and you're a random person they may never see again.
    And, if you're a tank, you'll have to speed up, it's boring otherwise.
    (7)

  2. #2
    Player
    Warpstone's Avatar
    Join Date
    Jun 2021
    Posts
    84
    Character
    Warpstone Slider
    World
    Jenova
    Main Class
    Bard Lv 90
    I'm new to tanking and do not know the dungeons all that well. I go at my speed, if people run ahead and pull I let them have fun, they will die, but at least they are having fun.
    (4)

  3. #3
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Warpstone View Post
    I'm new to tanking and do not know the dungeons all that well. I go at my speed, if people run ahead and pull I let them have fun, they will die, but at least they are having fun.
    you have multiple jobs at 80, you do know every single dungeon and the few ones you might have not unlocked, are exactly as the same as you have played before
    what a weird thing to say with several capped classes, unless you wanted to show how much you like to grief
    (9)

  4. 10-23-2021 04:59 AM

  5. #5
    Player
    Warpstone's Avatar
    Join Date
    Jun 2021
    Posts
    84
    Character
    Warpstone Slider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rinhi View Post
    you have multiple jobs at 80, you do know every single dungeon and the few ones you might have not unlocked, are exactly as the same as you have played before
    what a weird thing to say with several capped classes, unless you wanted to show how much you like to grief
    According to my achievements I have ran 301 dungeons. there are 64 total dungeons. that averages around 5 times a dungeon. Some of them more some of them less. I don't know the dungeons as well as you think. I may run one today and not see it again for a month or longer. I'm not trying to grief, I don't want to race through dungeons. It's not fun.
    (3)
    Last edited by Warpstone; 10-23-2021 at 05:12 AM.

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,305
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Warpstone View Post
    I don't know the dungeons as well as you think. I may run one today and not see it again for a month or longer.
    Name dungeons with pulls that behaves differently from one another then? I can't think of any dungeon where you'll have to tank mobs differently. Tanking mobs at Sastasha is almost identical in fundamental to tanking mobs in lv80 dungeons: pull, round them up, AoE, rotate cooldown, probably stun or interject some mob that cast something dangerous, avoid red carpets, rinse and repeat, don't forget tank stance too, then done.

    I do aware there are few exceptions where you want to slow down a bit because the risk just isn't worthy like Aurum's first room, but beyond that, what else? One may not remember a few of boss mechanics but trash mob pulls are all virtually the same.
    (9)
    Last edited by Rein_eon_Osborne; 10-23-2021 at 05:34 AM.

  7. #7
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,208
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Name dungeons with pulls that behaves differently from one another then? I can't think of any dungeon where you'll have to tank mobs differently. Tanking mobs at Sastasha is almost identical in fundamental to tanking mobs in lv80 dungeons: pull, round them up, AoE, rotate cooldown, probably stun or interject some mob that cast something dangerous, avoid red carpets, rinse and repeat, don't forget tank stance too, then done.

    I do aware there are few exceptions where you want to slow down a bit because the risk just isn't worthy like Aurum's first room, but beyond that, what else? One may not remember a few of boss mechanics but trash mob pulls are all virtually the same.
    So you aren't using any tank CDs for mitigation then?
    (0)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,305
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rinhi View Post
    you have multiple jobs at 80, you do know every single dungeon and the few ones you might have not unlocked, are exactly as the same as you have played before
    what a weird thing to say with several capped classes, unless you wanted to show how much you like to grief
    To be frank, I’m starting to think the dumpster fire from another thread will reach here soon. I’m starting to see some familiar names here.

    *gasp* oh no! Are we doomed to another mass reporting?!
    (6)

  9. #9
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    I'm frequently on and off FFXIV and back again player so it is inevitable I will forget some order scripted mechanics or where to go, but whatever, when in dungeons if some players want to rush ahead of me...

    Alright, Time to Run Ahead and AOE Aggro the hell out of all this too and finish this. It is what it is :P
    (10)

  10. #10
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    Name dungeons with pulls that behaves differently from one another then? I can't think of any dungeon where you'll have to tank mobs differently. Tanking mobs at Sastasha is almost identical in fundamental to tanking mobs in lv80 dungeons: pull, round them up, AoE, rotate cooldown, probably stun or interject some mob that cast something dangerous, avoid red carpets, rinse and repeat, don't forget tank stance too, then done.

    I do aware there are few exceptions where you want to slow down a bit because the risk just isn't worthy like Aurum's first room, but beyond that, what else? One may not remember a few of boss mechanics but trash mob pulls are all virtually the same.
    Mob pulls comes down to standard melee vs ranged vs frogs. The first 2 are common and should be learned as early as satasha. The very first dungeon. Frogs by dzamael.

    Melee - standard. Go where you go

    Ranged - after grabbing however many you are pulling, turn around and take them to the ranged so it can join in on getting hit

    Frogs - arms length. They’ll pull you towards them potentially aggroing more than you intended.

    All dungeons are made up of these combinations. Therefor all mob pulls end up the same. The only outlier being something like Copperbell hard where you drag your mobs to rocks to break a path as you dps them down.
    (2)
    Last edited by Kolaina; 10-23-2021 at 12:26 PM.

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