As I do dungeons, trials, raids, and anything to deal with cooperative teamwork should be heavily change with its commendation system. First, I seen Healers do real foolish gameplay by either damage per second with Holy spam & little effort to heal, Tanks not popping their cooldown & not being stationary at times (although the WHM ruins the stun timing for them), and some DPS not pull their weight with damage. Second, when it comes to real time act maneuver or dungeon mechanics (if they are not sprouts OR on a Alt), and just dragging the party down to not perform well in a dungeon, raid, trial, and etc. Third, a "Score Activity Performance" of some sort would do well for a system to notice the players role and depending how well the player does in the cooperative dungeon, raid, trial, etc . . . . At the end, it will determine the performance on the party & how each did. Over all, would it favor in rewards to those that did perform their role? Yes, and why? To push players to actually play the role that they select to choose and is it harsh? No, because no one wants to waste their time on trolls or people being stubborn to really understand a role on what it should be, therefore why reward the sorry poorly skilled player base, than the ones that do perform their best? This is my opinion and fair believe on tbe outcome of what I just typed out.