Page 9 of 22 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 251

Hybrid View

  1. #1
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Having more complex rotations would make tanks and healers incapable of doing their jobs. Even if Yoshi P thought OP's request was a great idea, he wouldn't implement it because it would require rebuilding four expansions worth of content around healers and tanks doing an expanded number of things the game wasn't built for them to do.

    All the fights in the game are scripted with timed beats requiring you to use the appropriate healing/mitigating skills at the appropriate times. To whit, you're too busy for much else. Adding complexity would mean needing to change all the current content.

    And there's no reason to do that because the game is wildly successful. Most tanks and healers are happy with it.
    (4)

  2. #2
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Floortank View Post
    Having more complex rotations would make tanks and healers incapable of doing their jobs.
    Nobody asks for complex rotations for tanks and healers. We ask either for not so boring gameplay when there is nothing to heal or for a gameplay that is vastly different compared to a dps job.

    AFAIR with Endwalker there will be some changes for tanks. They will get more cooldowns which are useful for some situations etc.

    Quote Originally Posted by Floortank View Post
    Most tanks and healers are happy with it.
    https://forum.square-enix.com/ffxiv/...=1#post5684416

    Cheers
    (10)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Floortank View Post
    Having more complex rotations would make tanks and healers incapable of doing their jobs.
    Why?

    A healers primary role is to heal, so what does it matter if we have a few extra dps buttons? The average DF healer can just spam their heals like normal and ignore their dps, like they do now. No one will care that much, like now. Nothing really changes, except players who learn the class aren't bored.

    We don't want to lock the casual player out of content or force a complex rotation on them, they can play the way they always have. We just want something to make the class fun when we've advanced beyond Medica II spam.
    (14)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Why?

    A healers primary role is to heal, so what does it matter if we have a few extra dps buttons?
    It matters a lot if there are more buttons to cycle through. Everything fits comfortably in 3 bars. If someone came up with a solution that didn't push things too far beyond.

    My question is what difference will more buttons even make aside from that sensation that you're not pressing the same button?

    What would this new skill even do and how do you balance it out on the 3 existing healers?

    You have a nuke and a DOT. What more is there to add? Aside from maybe adding one more AOE to balance out targeted and PB, there's not much to add any kind of flavor.
    (1)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    It matters a lot if there are more buttons to cycle through. Everything fits comfortably in 3 bars. If someone came up with a solution that didn't push things too far beyond.

    My question is what difference will more buttons even make aside from that sensation that you're not pressing the same button?

    What would this new skill even do and how do you balance it out on the 3 existing healers?

    You have a nuke and a DOT. What more is there to add? Aside from maybe adding one more AOE to balance out targeted and PB, there's not much to add any kind of flavor.
    There is more to add and if you spend a modicum of time on the healer forums you'd find it.

    Multiple threads offering insight and possible solutions ignored because the FFXIV devs care more about catering to casuals who don't care about damage than boring their decent players / veterans who want something to do during healing downtime other than just standing there.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Deceptus View Post
    There is more to add and if you spend a modicum of time on the healer forums you'd find it.

    Multiple threads offering insight and possible solutions ignored because the FFXIV devs care more about catering to casuals who don't care about damage than boring their decent players / veterans who want something to do during healing downtime other than just standing there.
    I looked over there and much like this thread, it gets bogged down in vague notions and reminiscing on the old days. After 6.0, how about putting some heads together to come up with something and give it a decent presentation that's more clear and to the point?
    (2)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    That means nothing. In the space of just 5 minutes I got both these pictures.





    I've had a lot of DPS instant queues recently for Normal Raids, Trials, Leveling and Level 80 roulettes and haven't tried others on a DPS.

    I usually switch between tank, healer and dps just to see what actually pops and it's different every time.
    (7)

  8. #8
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jeeqbit View Post
    That means nothing. In the space of just 5 minutes I got both these pictures.





    I've had a lot of DPS instant queues recently for Normal Raids, Trials, Leveling and Level 80 roulettes and haven't tried others on a DPS.

    I usually switch between tank, healer and dps just to see what actually pops and it's different every time.
    People going "all the tanks and healers are leaving" are either in denial or never tried to queue as DPS. We've never had that many tanks/healers in DF.
    (8)

  9. #9
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AikenDrum View Post
    The entire game design has to change to get proper healing and tanking jobs here, it's never gonna happen ^^ Might aswell be asking for fps machinist gameplay or sekiro samurai, it's just silly ^_^
    Can’t we just

    1. Lower/reduce oGCD heal potency

    2. give back AST their buff and strengthen it further (e.g. a card to reduce spell/skill speed, another card to increase healing potency, a card to skip cast time on healing speed etc, give AST debuff still, like AST could draw a card and put a marker/debuff on a mob and combo with other skill/job. Give us back both sets, turning AST more a support heal

    3. Give back SCH their massive dots (never play SCH, no idea what they used to be)

    4. WHM become the dedicate power heal, may be give back the AOE aero

    This will allow us have a identity of what healer we rather than just 4 healer of different skins, and I believe it is better than just giving all healer more dps skill across the board
    (2)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,244
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Misutoraru View Post
    1. Lower/reduce oGCD heal potency
    Scholar already has this and frequently has to combine multiple oGCD just to keep someone alive or restore them to nearly full. When using Lustrate you sometimes will want to use multiple of them because it's so weak and in a big pull I find it necessary to combine 2 of Whispering Dawn, Sacred Soil or Aetherpact to keep them alive.

    The reduced effectiveness of abilities on scholar doesn't really change the fact I am spamming broil or art of war.

    2. give back AST their buff and strengthen it further (e.g. a card to reduce spell/skill speed, another card to increase healing potency, a card to skip cast time on healing speed etc, give AST debuff still, like AST could draw a card and put a marker/debuff on a mob and combo with other skill/job. Give us back both sets, turning AST more a support heal
    In the expansion, cards will not affect Divination, but Lady/Lord will get new effects to either aoe heal or do aoe damage.
    (4)

Page 9 of 22 FirstFirst ... 7 8 9 10 11 19 ... LastLast

Tags for this Thread