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  1. #51
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Where has it been said that they don't have enough people to work on them? There are obviously lots of developers and plenty of job openings for this game on their website all the time.
    https://forum.square-enix.com/ffxiv/...ealer-designer.

    I did a pretty deep analysis on this a few years back and as far as I can tell, it still stands true to this day. Kei Sato was promoted to a more senior role and an assistant designer got drafted in behind him.
    (15)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #52
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Deceptus View Post
    And that's absolutely fine for casual healers. Veteran healers realize that healing is not intensive in this game and you'll easily spend 60% or more (a lot more) of your GCDs casting damage if you are playing halfway decently.

    Because every role should be doing SOMETHING beneficial every single GCD they can. For healers, when there's nothing to heal, that means they're either:

    1) Mitigating damage
    2) Doing damage.

    All we are asking for is that damage to be meaningful and fun. Not 2 damage buttons from lvl 4 to lvl 90 like it is currently.

    And the solutions aren't entirely complicated. Easy solutions would be:

    Scholar: Give back the Quickened Aetherflow trait. This ENCOURAGED them to use their aetherflow stacks.

    White Mage: Change the FreeCure trait from Cure1 (it's a trap currently) to their GCD filler spell Stone / Glare.

    AST: Give a Slow to Gravity or have Malefic lower the CD of ED by a second or two per cast.
    AST: Spamming slow will do nothing but make mobs immune in a short time rendering arm's length useless. It sounds like you want ED to be some kind of gauge skill because playing around with recast timers like that is not something they do. This is what they've already done with Sage, where certain actions lead to others. Perhaps after 6.0, they'll start looking in that direction for the other healers.

    Maybe we should wait and see how sage plays out as well as all the other healer changes.
    (3)

  3. #53
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Deveryn View Post
    AST: Spamming slow will do nothing but make mobs immune in a short time rendering arm's length useless. It sounds like you want ED to be some kind of gauge skill because playing around with recast timers like that is not something they do. This is what they've already done with Sage, where certain actions lead to others. Perhaps after 6.0, they'll start looking in that direction for the other healers.

    Maybe we should wait and see how sage plays out as well as all the other healer changes.
    and then you will have a repeat of the mess that happened in 5.0 for ast and sch
    (5)

  4. #54
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deceptus View Post
    There was a quote somewhere and I'm paraphrasing from memory:

    A complaint is an extremely important thing. People who are upset and don't care just walk away angry. If someone is willing to give constructive criticism, it shows they still care about the product.
    Here you go, point three from the presentation Yoshi-P himself gave at the 2014 Game Developers Conference 2014:



    Full slideshow can be found here and the full presentation can be found here.
    (19)

  5. #55
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Yoshi's stance is still pretty much the same. In his interview with Zepla, he emphasized the need for clear communication when asked about what players want / need.
    (3)

  6. #56
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    and then you will have a repeat of the mess that happened in 5.0 for ast and sch
    This really means nothing to me as I started after that. I've played MMOs for many years and the one big problem is communication from the players, not just in saying what they'd like, but listening and understanding what the devs communicate as far as limitations. A lot of what I see in this thread is either vague, in need of polish or just moot because 6.0 is likely to bring about these changes.
    (4)

  7. #57
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Tanking has been going down hill into utter boredom since SB. HW was peak tanking.
    (3)
    Last edited by Caurcas; 10-18-2021 at 10:18 AM.

  8. #58
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deveryn View Post
    This really means nothing to me as I started after that. I've played MMOs for many years and the one big problem is communication from the players, not just in saying what they'd like, but listening and understanding what the devs communicate as far as limitations. A lot of what I see in this thread is either vague, in need of polish or just moot because 6.0 is likely to bring about these changes.
    So much this. There's a ton of armchair game dev going around when it comes to MMO players, and often the longer the player has played the game the more certain they are they that they know exactly how to fix the problems they perceive, without realizing that the developers have likely already thought of that and have chosen not to implement it for one reason or another (be it cost, resources, technical, staffing, intended impact, lack of player desire, etc.).

    The other issue is that most suggestions are made from a personal bubble. There's an immediate assumption that "Well, I want this so..." or "Well, the people I hang around with want this so..." by players who have no access to analytics or even in some cases no interest or care for the wider community. MMOs by their very nature need to service as many people as possible. FF14 has recently passed 24 million accounts and, while it's absolutely true that not all 24 million are current, active players of the game, there are still a ton of people playing the game, and every single one of them would like something a little different even in cases where they do agree on the broad strokes. If the developers don't implement your chosen changes, it may well be that your chosen changes just don't fit into the game they are making because those changes are deemed to be against what works for the larger majority.
    (11)

  9. #59
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I keep seeing this argument that it is problem for few vocal minority or the devs deem it not a big issue buuuuuuuut;

    I am just going to leave this here.

    (13)

  10. #60
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    I understand wanting tanking and healing to be more interesting...but why more complex?

    I think that would be better suited for content, not Jobs.
    Give tanks more responsibility, make healing more of an important or urgent matter. Again i can get behind making the jobs more interesting to play, but i think the bigger issue is the battle content
    (9)

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