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  1. #1
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by Setesh45 View Post
    Snip…
    This type of mindset doesn’t really work in a game like this. When you have a whole director approving changes such as shortening the healer cast time just so they can, SAY IT WITH ME NOW, to encourage healers to DPS. Never mind the fact that in the end game raids, healers are required to DPS to pass. Also, plenty of players will have an increased “you have no excuse not to DPS” mentality and proceed to tell you to get good if you disagree. Already seen a lot of comments across platforms of players hoping this means healers will DPS more.

    Even if we request more reasons to heal in this game, that practically got stomped out the window since, once again, Yoshi doesn’t want put pressure or make healing too hard. So, not even the healers that want to heal more will be satisfied unless they get a group that’s struggling with content.

    In the end, not all healers mains are asking for the same kind of kit but for SE to get creative on helping with downtime to not be so boring. DPS is the easiest thing to ask for since it doesn’t take effort to add DPS skills to what healers already have. Like WHM could have lilies that turn into poison roses after you use the normal ones, or something lol, that can be used to DPS and maybe have a modified blood lily that attacks and applies a debuff/DOT to their target. This is a very basic idea but it’s something lol

    Basically, make all the healer kits more interesting like they’re doing with AST in Endwalker. AST, even with the nerfs, still had cards to break up the boredom. We used to have different buffs for each card along with ways to enhance or prolong those buffs. They brought back two of those. And the lord and lady effects got a reworked back into a heal and damage skill. Actually excited to be able to go full circle and main AST again.

    But this style of healer isn’t for everyone, hence us asking for them to add DPS/buffs/DOT to add variety to healers so every healer main has healer job to enjoy.

    Just gotta get passed this weird logic of SE to want healers to just heal while at the same time encouraging us to not just heal …
    (9)

  2. #2
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by AngeliouxRein View Post
    Even if we request more reasons to heal in this game, that practically got stomped out the window since, once again, Yoshi doesn’t want put pressure or make healing too hard.
    From what I gathered from LL LXVI and the interview, they are willing to raise the skill floor in terms of healing instead of dpsing. Quite the opposite to your statement
    (2)

  3. #3
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by Aword3213 View Post
    snip…
    With him stating constantly on media tours that they want to make healers as accessible as possible, them trying to say they’re willing to increase reasons to heal is something that’s going to have to be seen to believe.Whatever healer checks they add can easily get bulldozed with just us getting stronger gear. Thunder God alliance raid had some good heal checks in there but the stronger our gear got the easier it was for only one healer to top off the entire party. Doesn’t help that place got nerfs along the way do to complaints of those raids being too hard. So whatever they added in the live letter alongside with what we’ve seen up to now, I won’t believe none of their nonsense until I see it. lol
    (10)

  4. #4
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by AngeliouxRein View Post
    With him stating constantly on media tours that they want to make healers as accessible as possible, them trying to say they’re willing to increase reasons to heal is something that’s going to have to be seen to believe.Whatever healer checks they add can easily get bulldozed with just us getting stronger gear. Thunder God alliance raid had some good heal checks in there but the stronger our gear got the easier it was for only one healer to top off the entire party. Doesn’t help that place got nerfs along the way do to complaints of those raids being too hard. So whatever they added in the live letter alongside with what we’ve seen up to now, I won’t believe none of their nonsense until I see it. lol
    Yes, it needs to be seen to believe. However, making statement opposite to the record sounds very disingenuous of you. That statement in your reply led to the conclusion that more dps tools for healers is the best option. You're twisting the official statement to suit your personal preference and agenda.

    Quote Originally Posted by AngeliouxRein View Post
    Even if we request more reasons to heal in this game, that practically got stomped out the window
    Then it's not stomped out of the window. It's the direction they are going to take. Whether they nail it or fail it is another story.
    (2)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by AngeliouxRein View Post
    In the end, not all healers mains are asking for the same kind of kit but for SE to get creative on helping with downtime to not be so boring. DPS is the easiest thing to ask for since it doesn’t take effort to add DPS skills to what healers already have.
    And the reason we ask for that is because it's simply not mandatory in the sense that the ToS say we can't tell people HOW to play their jobs.

    If the extra DPS options exist and veterans choose to use them, stuff simply dies faster.

    If the Pure Healer folks decide not to use them, the buttons are simply unused. They still do the basics of their job.

    But having the exact same damage rotation from lvl 4 to lvl 80 is simply unacceptable in any game.

    Quote Originally Posted by Aword3213 View Post
    From what I gathered from LL LXVI and the interview, they are willing to raise the skill floor in terms of healing instead of dpsing. Quite the opposite to your statement
    They said this same thing at the start of ShadowBringers. It didn't materialize.
    (11)
    Last edited by Deceptus; 11-13-2021 at 10:42 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Deceptus View Post
    They said this same thing at the start of ShadowBringers. It didn't materialize.
    It didn't, but a false quote is still a false quote

    Quote Originally Posted by AngeliouxRein View Post
    Hmm, me telling you what I’ve seen him say through media tours and then giving my opinion is not what I would call twisting words.
    watch again then. You're getting wrong ideas

    Quote Originally Posted by Izscha View Post
    if you choose to still believe what they say in the LL it's on you to be such a naive fool but we've seen enough " yeah yeah we will do stuff" and make it worse in the end.
    They will never increase heal requirment because the average player is terrible at the game and everyone the devs included knows it, it will never happen so yeah better get better dps rotation that's better than nothing.
    Just pointing out the mistake in that statement alone.

    please don't assume my position on this matter
    (0)
    Last edited by Aword3213; 11-14-2021 at 01:17 AM.

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Aword3213 View Post
    It didn't, but a false quote is still a false quote
    I'm not sure what you mean by "false quote."
    Can you elaborate?
    (8)

  8. #8
    Player
    AngeliouxRein's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    312
    Character
    Angelioux Hymnwesfv
    World
    Halicarnassus
    Main Class
    Miner Lv 90
    Quote Originally Posted by Aword3213 View Post
    Snip…
    No, I won’t rewatch anything. I already told you I won’t believe anything until I see it. That live letter mind as well have been talking about someone’s birthday for all I care. We can leave it that.
    (2)

  9. #9
    Player
    Escalon's Avatar
    Join Date
    Mar 2021
    Location
    Limsa Lominsa
    Posts
    144
    Character
    Alyssia Rosenheim
    World
    Odin
    Main Class
    Thaumaturge Lv 100
    I love to play healer, SCH was my primary job since 2.0, I loved the fairies, Eos for Healing, Selene for DPS, Macroing their abilities so you could use them on demand (Party wide Esuna was actually amazing) Dropping Shadowflare, spreading dots, the class was actually interesting to play, sure, to be actually really good at SCH at that time, you REALLY had to micro manage the fairies, but that was the point of SCH. Now SCH is probably the most boring healer, its great that I have a Seraph!...IF I WOULD EVER NEED TO USE IT....Im not doing Savages nor Ultimate since I dont have the time to dedicate myself to it, and that brings up the core issue for me on SCH, the class is waaaaay too strong for casual gameplay, Oh, Party takes damage ? Succor + Indomitability and everyone is back on full HP with a shield...Heck, Im not even BiS, but my Addlo gives casually 60k+ Shields to tanks (I sit at 4046 Crit without food), I literally tell people to stand in stuff so I have something to do other than 1 1 1 1 1 1 2 1 1 1 1 1 1....so either, make casual contend harder to heal or give me more skills to press OR give me 4 fairies that I can summon and every one has a different set of support abilities...just anything to make being a healer less boring...
    (1)

  10. #10
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    remove Feint, Addle and interrupts from everyone else and give them to healers, that'd give them something else to do without directly contributing to dps /s

    On a more serious note, being given more buffs, debuffs, or utility stuff would be an option, but I don't see that happening. Most people who want a better dps kit don't want it because they want to dps instead of healing, they just want to do something other than pressing 111111111111 while there's nothing to heal. AST can get away with it because they are constantly weaving cards, but that sense of monotony is specially noticeable with WHM

    Also, conveniently, as satire-oriented as it is: https://youtu.be/olxZUfxk4bo
    (4)
    Last edited by Allegor; 11-13-2021 at 07:19 PM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

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