Quote Originally Posted by Zanarkand-Ronso View Post
I understand wanting tanking and healing to be more interesting...but why more complex?

I think that would be better suited for content, not Jobs.
Give tanks more responsibility, make healing more of an important or urgent matter. Again i can get behind making the jobs more interesting to play, but i think the bigger issue is the battle content

Because adding complexity to content restricts it to that content only and it usually means "add more complexity to Savage and Ultimate".

Problem is that Savage and Ultimate content make up maybe 5% of the game. You will never have complex design in 95% of the game's content, for the same reason that the story mode now has easy and super easy options, which also means you will be bored out of your mind in 95% of the game.

So if I don't want to fall asleep while playing the game it means I have to spam the same 4 (sometimes 5) fights for up to 6 months, that's not a solution.