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  1. #11
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Melorie View Post
    Yeah, but like, between being something complex no one wants to touch and literally using 1 button most of the time, because your encounter design allows it, since you have overpowered healing ogcd healing skills and the lack of need for all of them given that the damage comes in bursts that you can easily recover...... There's a huge gap. There's a concept that is called learning curve, and a class can be easier to start but rewarding to master, which isn't the case WITH HEALERS. You can also have options, like an easy WHM (that being said, again... easy =/= spam 1 button) and a more complex ast, or vice-versa. You don't really need to spread this "easy mode" across all the options or leave it at supposedly just one (sage, which doesn't really look like it is truly escaping from the one button spam hell, but we shall see).

    Dancer is a very easy class, but still feels "dynamic" at least when you play it. People are simply asking to stop spamming one button forever the better you get at the class. And you don't even need to be good at it to achieve this stage, the content literally throws you at it because of the way it is designed, and unless you go for the hardcore content (and even there...), you don't really have any options to avoid the spam glare/malefic/broil hell.
    I mean, Whm has a lot going on- juggling regen/medica to make lilies so you can instant heal, and juggling them and your actual hard costs while also throwing in your dot.

    It’s not rocket science hard or anything, but to ignore the mechanics of its healing kit to say it just has a 1 button rotation has always felt disingenuous.

    Quote Originally Posted by GeminiReed View Post
    You mean ZergWars? By attempting abandon roles all the open world content devolved into N+1 fights. Their instanced content hadn't fared much better to the point where they needed to (sorta) reintroduce roles just so they could design interesting mechanics. Role-less designs are a monkey's paw (you think you want it but you don't)
    GW has basically abandoned instanced content outside of main story though? And even that is mostly faceroll. I’m not really sure what roles you are meaning in the specs, as nothing in that game would function as a healer or tank in the common understanding of the word. I mean I could get tankier gear/skills, but there is basically nothing that forces mobs on me while my teammates do their thing.

    It works for what it’s trying to do and has been largely enjoyable to my solo playing self.

    The point of my post was to demonstrate that some games make a lack of roles work, but FFXIV isn’t that game, and that is why healers lack a DPS rotation of any kind. Love it or hate it, this is what the devs have decided on, and I for one support it because players like my wife wouldn’t even try healing if they had to focus on anything else.

    As she often says “I’ll try to throw a stone when I can, but I’m focused on dodging the floor and also watching your health bars”
    (5)
    Last edited by kaynide; 10-19-2021 at 01:30 AM.

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