You could have more heals you rarely interact with, they could remove Ruin II and Energy Drain because they want SCH to be even more separated from ACN/SMN than it already is and give them nothing in return except an Assize rip off that doesn't even do damage but instead gives a party wide shield and recovers some MP for Scholar, they could attach a "free adlo" mechanic to Physick, they could remove it's 1 DoT because managing that while trying to heal is only for incredibly skilled players or something. They could adopt the idea that Scholar needs to be a very simple and "beginner" healer because it's an ARR healer and put a focus on GCD healing onto it and then tell anyone who wants the old healing style to just go play Sage because Sage is just Scholar's healing kit for the most part so really you're not losing anything! They could determine that Chain is too powerful and the only reason people bring Scholar so instead they turn it into a single target buff that does the same thing Chain currently does so people don't feel like Scholar is a must need pick. They could keep in the fairy cast time for summoning it!
Well, NIN's overhaul was an easier change since they didn't need to change entire systems. They basically made Mudras GCDs, like Dances, and separated Shadow Fang from the combo. Monk needed an entirely new system since the old system wasn't working for it anymore. That would need an expansion overhaul.ninja got an overhaul early, other classes got overhauls early but healers that suffer from issues can't get overhaul early?
my point is with this mentality nothing will be done, u wont get a overhaul even if u wait for 7.0 if nothing were to be changed or being shown directly to SE.
The question becomes: Are SCH's current systems salvageable, or does it need entirely new ones? I'm leaning toward the latter.
Personally, I'd be okay with losing the Aetherflow system and let Sage have better Aetherflow while Scholar gets something more akin to Mix, or healing Mudras. We can keep the fairies as a more "steady" source of healing while we also play with the Mix mechanic, but everything else Scholar has just really is not working.
Last edited by inhaledcorn; 10-17-2021 at 07:01 AM. Reason: clarification
Just wanna defend the speed boost on Expedient a little. There are some mechanic sets that require a lot of movement that people were already using Sprint on regularly, maybe not out of necessity, but to make it easier or get a little more uptime. Just a few recent fights with movement heavy sections include: Eden's Promise (Savage), Emerald weapon (both normal and Savage), half the bosses in Nier raids, almost every fight in Dalriada. And that's just looking at the last couple patches.
Now you can say, "Just use Sprint then." But Sprint isn't always up for every mechanic that you might want it on. Expedient is also twice the duration of Sprint (in-combat). And this is really tiny, but Expedient also saves everyone an oGCD slot that would be used on Sprint.
So yeah, sometimes you'll use Expedient like a 20s Shield Samba just for the damage reduction, and sometimes you'll use it just for comfort in movement-heavy mechanics. And occasionally it will feel like a godsend when you need both effects (particularly in Savage and Ultimate).
Very rarely, I think, will you wish you had a Sage instead for Pneuma (their level 90 counterpart to Expedient), which just gives a 400 potency heal instead of the speed boost. The game is flooded with 400 potency heals. But a team-wide speed boost is uniquely useful.
I agree! While it doesn't fix Scholar's issues, I don't think it's bad by any stretch. I get that it's pretty underwhelming for a capstone, but I actually do like the idea of Scholar having more movement based things. Scholar being able to move with Ruin II + ED and not lose DPS is something I like about it, personally. With Pnuema being DPS neutral as well, Expedient is looking like the better of the two to me.
While this might be true, 90% of the content doesn't require that much movement so a good 90% of the playerbase will never use the ability for it's full potential.Just wanna defend the speed boost on Expedient a little. There are some mechanic sets that require a lot of movement that people were already using Sprint on regularly, maybe not out of necessity, but to make it easier or get a little more uptime. Just a few recent fights with movement heavy sections include: Eden's Promise (Savage), Emerald weapon (both normal and Savage), half the bosses in Nier raids, almost every fight in Dalriada. And that's just looking at the last couple patches.
Now you can say, "Just use Sprint then." But Sprint isn't always up for every mechanic that you might want it on. Expedient is also twice the duration of Sprint (in-combat). And this is really tiny, but Expedient also saves everyone an oGCD slot that would be used on Sprint.
So yeah, sometimes you'll use Expedient like a 20s Shield Samba just for the damage reduction, and sometimes you'll use it just for comfort in movement-heavy mechanics. And occasionally it will feel like a godsend when you need both effects (particularly in Savage and Ultimate).
.
Hell, I very rarely see people use sprint and it's free.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
That's the case for several skills in the game and especially for all the healer level 90 abilities.
no one said they were needed, especially with all the other skills healers have to heal.
you do realize that healers want more excuses to use their skills right? which was not being heard and designed in the game encounter design and were pretty much given more redundant tools they will use little to no times? so basically they were ignored and given a skill cause you know that role exist it seems
* with what seems no thought was put into choosing those level 90 skills btw
Last edited by CrimsonGunner; 10-17-2021 at 10:25 AM.
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