
That's a non issue. If they can make ranged attacks on tank/dps not break combos, so then can for heals. They can also handle this with a proc/buff system.I don't think it would be in practice. Keep in mind that 1-2-3 combo cancelled by any other spell attempt would itself be far worse than the old ARR-era 18-second Aero I and 12-second Aero II to juggle alongside Stone II spam, as those at least oblige particular timings but do not backload their punishment if you need to do something else.
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