Quote Originally Posted by Yhisa View Post
In all fairness this is the problem with healers

Currently I do like that they are finally splitting them up into shield healer and pure healer, so I expect more changes to happen to balance these roles together

The problem I see on the scholar side is often people keep "pushing" to further their "healing" role, when in fact I think scholar needs to be pushed more on its "shielding" factor and support to the "pure healer"


All scholar skills works as intended and require u to "think" with Ur co healer and map our Ur skills to beat the boss, with minimum effort in the healing aspect

Scholar provides a STRONG kit to the other healer in the party and is the king for being the secondary healer that is legit unmatched, which people keep forgetting

Scholar provides soo much

Fey illumination (increase healing + damage reduction)

Sacred soil (regen + damage reduction, cost 1 aether)

Whispering dawn (no mp cost just a cd)

Indom (no mp cost, cost 1 aether)

Lustrate x3 (no mp cost and cost 1 aether)

Chain strategem (damage buff for the entire party)

Now with endwalker coming they now have even more skills to support their co healer

New buff ( increase max hp, and heals them)
New AoE buff (increase movement speed + damage reduction last 20sec.....this skill is soo broken it's going to get nerf it last longer then normal sprint since that got nerf to 10sec whilst in combat)
Fey Illumination: Only affects casted heals and most of SCH's healing is OGCD abilities. 5% magic reduction is meh because you have no way of reliably knowing what attack is magic.

Whispering dawn (no mp cost just a cd) - Extremely weak and will be weaker in EW. But hey, it's free.

All Aether Abilities: Limited to 3x per minute and if sh!t hits the fan, you're desperate for stacks.

Sure you can Dissipate and lose the vast amount of your utility and fairy heals for 3 extra stacks.

New AoE buff (increase movement speed + damage reduction last 20sec.....this skill is soo broken it's going to get nerf it last longer then normal sprint since that got nerf to 10sec whilst in combat)
It is an in combat peloton which isn't that much. It's an extra step every 10 steps. Hardly game breaking. The real benefit is the 10% damage mitigation.