Quote Originally Posted by Calysto View Post
That actually sounds nice.

I remember a SquareSoft game called "rudra no hidou" where you had to "verbally" cast your spells with caracters.
And it kinda fits SCH theme with the book/plume weapon.
You could use that with some kind of "spells slots" to prepare 3 (or more) actions
ex :
heal:component is heal
barrier:component is barrier
mana:component is mp
damage:component is damage
time:increase potency but split over time
power:increase potency
party:aoe but reduce potency

-Choose an empty slot
-Weave ogdc to compose up to 3 words (with at least one component).
-Action ready.
-You can prepare another with words that aren't on CD
-Or wait to prepare another big heal in prevision of some mechanics.

And there's so many thing that can be expanded later : new/upgraded slots, new/upgraded words, more words per spell ; "heavier" words

Just for cool point : have these as pet action and the fairy visually write the word in the air so she's involved in the process. Maybe have a few extra words available in exchange for fairy gauge (ex : esuna, raise)

That would be a "new job rework". I think I'd like something like; but probably never going to happen.
Dude, word mixing sounds dope af! Still fits in with SCH's theme of a battle tactician. The ability to mix words together to get certain "commands" just sounds so cool, even if functionally it is just healing mudras. It feels like I'm not only commanding my forces, but commanding the very Aether to do what I want.