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  1. #1
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by CrimsonGunner View Post
    no one said they were needed, especially with all the other skills healers have to heal.
    you do realize that healers want more excuses to use their skills right? which was not being heard and designed in the game encounter design and were pretty much given more redundant tools they will use little to no times? so basically they were ignored and given a skill cause you know that role exist it seems

    * with what seems no thought was put into choosing those level 90 skills btw
    I'll reserve judgement until I see endgame content in EW.

    Also it seems to me that at least half of the healer vets want more DPS buttons instead of crazy random raid damages. You can raise the skill ceiling without killing the skill floor.
    (1)

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,448
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by BooPoo View Post
    I'll reserve judgement until I see endgame content in EW.

    Also it seems to me that at least half of the healer vets want more DPS buttons instead of crazy random raid damages. You can raise the skill ceiling without killing the skill floor.
    To be fair, I feel like it's more people want engagement in the job in both healing and DPS aspects, not just the healing aspect of it. While high-end content is fun to heal, people do want to do more than just press two or three buttons to do damage. Even then, mechanics within a job need to be rewarding in some way to the player, which is already shown from WHM as an example with Blood Lily. SGE is also a good example since you get rewarded for shields being broken with Eukrasian Diagnosis with an Instant Cast AoE. There are even different ways to engage the player in a job, specifically AST. Job mechanics that cycle in short spans of time keep them busy and not always pressing Malefic or what have you. I think that's what we're trying to look for in SCH: That engagement that isn't just sit on a timer of 60s Aetherflow along with the Fairy Lockouts that happen when Seraph is brought out or Dissipation used.
    (5)

  3. #3
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by HyperiusUltima View Post
    To be fair, I feel like it's more people want engagement in the job in both healing and DPS aspects, not just the healing aspect of it. While high-end content is fun to heal, people do want to do more than just press two or three buttons to do damage. Even then, mechanics within a job need to be rewarding in some way to the player, which is already shown from WHM as an example with Blood Lily. SGE is also a good example since you get rewarded for shields being broken with Eukrasian Diagnosis with an Instant Cast AoE. There are even different ways to engage the player in a job, specifically AST. Job mechanics that cycle in short spans of time keep them busy and not always pressing Malefic or what have you. I think that's what we're trying to look for in SCH: That engagement that isn't just sit on a timer of 60s Aetherflow along with the Fairy Lockouts that happen when Seraph is brought out or Dissipation used.
    Yeah. And it's solvable by giving healers semi DPS rotations like tanks, and simultaneously lifting healing requirements in ultimate contents so that dedicated vets have a place to struggle to keep teammates alive.
    (0)