It's absolutely mind-blowing how we are in the 6th expansion (especially after shb, which standardized AoE), yet some jobs do not get an AoE until their forties.
Why DRG has to spam ST skills in a dungeon for 40 levels and someone as scholar for 46
It's absolutely mind-blowing how we are in the 6th expansion (especially after shb, which standardized AoE), yet some jobs do not get an AoE until their forties.
Why DRG has to spam ST skills in a dungeon for 40 levels and someone as scholar for 46
First AoE skill should come with the same level you unlock your first dungeon and should have an in game note saying to try it (or something like this to suggest the utilization of it). This kinda hand holds and guides people to understanding the importance of AoE. Its really a point of frustration that some classes dont even gain an AoE attack until well into leveling (level 40???). Not really sure what reasoning is provided to not have this combo like that.
How much aoe damage do we really do pre 40 though? I'd imagine the damage is barely noticable.
Half the point is getting players to understand that large groups of mobs (dungeons) are where you should use AoE. There are a lot of players who are max level or near max level and still doing pure single target rotations. This drags things out and is kinda disappointing that people are that unaware. Its not about being speedrunner or zoom zoom fast through things, but getting people to understand the absolute basics of the game. Its like playing a fighter game and not knowing you can kick instead of punch?
I also dont see how this is even an argument against giving people AoE at the level where you would use it in the very next content you do? It seems to logically follow that in the first instance it would be beneficial is where you get it.
IMO the difference is definitely noticeable, literally some minutes ago I was in a Halatali as ARC with a PGL and it was clear that they were single-targeting only because threat was skewed and it was just... Weird? AoE play is core to dungeons, so it's unfathomable why at least 1 ability isn't available the moment we unlock them. 45 is ridiculously late for healers to get AoE, BTW. Also, it's funny to play RDM in something like Sastasha, where to get White Mana you have to single target and it's all so lopsided.
It's rather noticeable when you get a group with 2 melee dps, not outrageously slow either, but I'd say noticeable enough that even a new player would feel weak[er] for taking the same time killing 1 mob as their ranged teammate decimates the whole rest of the pack /shrug
I don't even bother with mana balancing at that point until less than 3 enemies left standing. Multiplying factor from their AoE alone really outshines everything else. Earlier ARR dungeon doesn't seem to be designed to have mobs that can withstand heavy AoE bombardment.
Not quite the same issue everyone in this thread is having but I also want to give a shout out for DRK learning the second part of their AOE rotation at level 72.
It's outrageous.
It really isn't noticeable at all in those super low level duties if your DPS are doing what they're supposed to. All they're really doing at that point is putting more stress on the healer because those duties were not designed around 1 braincell AoE spam like non leveling duties in later expansions.
Just remove them for other jobs because I hate the big pull mentality
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