Before anything I honestly like the idea of SCH not dealing more dps, but mitigating and negating possible damage instead. I love the idea of someone knowing the fight so well, that they can prep for it and then just laugh it off when it happens. So what I'm looking to do is to address the sorta "identity crisis" I noticed for SCH after seeing SGE and comparing all healers.
Edit: A SCH shouldn't have as many big heals as WHM, a SCH shouldn't have as many buffs as AST, a SCH shouldn't deal as much damage as SGE. SCH should need to use more resources in order for it to heal as much damage in 1 go as WHM, etc. BUT SCH SHOULD AT LEAST BE ABLE TO MITIGATE DAMAGE BETTER THAN ALL OF THEM.
1. Emergency Tactics
SGE has a version of this that does the opposite, called Eukrasia. and they get it at lvl 30. And it's at a 1 second cooldown. While I agree that Emergency Tactics is too potent a heal at lvl 30, I don't think it should be that late in the game. I think it would help SCH players get a feel of using it more often instead of forgetting it exists and wiping the group if it was put earlier. WHM gets their Cure III (600 potency aoe heal) at lvl 40, so I based it off of that.
Emergency Tactics should be at level 42/43.
Pepsis is SGE should really also be at that level.
2. Excogitation not proccing and killing people due to a 2 hit tank buster.
This is really annoying. 1st hit puts tank at 51% HP or something, so it doesn't proc, then a 2nd hit kills the tank off so it doesn't get the chance to proc. But if it was simply triggerably it might be a bit too good a heal, so looking at the other healer's heal they gain at around the same level:
WHM(60): Tetra 700 potency
AST(62): Earthly Star: need to wait a bit. aoe heal with 720 potency+ 320 potency damage
SGE(62): 600 potency heal + 10% mitigation + 5% self MP
dropping the potency should be good enough, but swapping it to similar to SGE would be fine too, but without the MP regen
Excogication should be triggerable, but instead of 800 potency, it drops to 700 potency.
3. Dissipation doesn't really feel nice and doesn't feel like a level 60 skill
When i think level 60 spell, i think it makes a really big difference on the game play and really solidifies the job at that level. Dissipation honestly just feels like a demerit to use. I understand it's strength tho, having more stacks is useful, just... it's not very lvl60 of it. The additional heal boost isn't that major too since other healers have a similar thing.
Move Dissipation down to lvl 58 where Emergency Tactics used to be.
This aligns it with WHM Thin Air, which is free heals for no MP, so the effect is somewhat similar where they both gain some resource to use.