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  1. #1
    Player
    FeyWraith's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    9
    Character
    Feywraith Lovelive
    World
    Leviathan
    Main Class
    Samurai Lv 80

    Possible changes for future SCH based on SGE and other healers

    Before anything I honestly like the idea of SCH not dealing more dps, but mitigating and negating possible damage instead. I love the idea of someone knowing the fight so well, that they can prep for it and then just laugh it off when it happens. So what I'm looking to do is to address the sorta "identity crisis" I noticed for SCH after seeing SGE and comparing all healers.

    Edit: A SCH shouldn't have as many big heals as WHM, a SCH shouldn't have as many buffs as AST, a SCH shouldn't deal as much damage as SGE. SCH should need to use more resources in order for it to heal as much damage in 1 go as WHM, etc. BUT SCH SHOULD AT LEAST BE ABLE TO MITIGATE DAMAGE BETTER THAN ALL OF THEM.

    1. Emergency Tactics
    SGE has a version of this that does the opposite, called Eukrasia. and they get it at lvl 30. And it's at a 1 second cooldown. While I agree that Emergency Tactics is too potent a heal at lvl 30, I don't think it should be that late in the game. I think it would help SCH players get a feel of using it more often instead of forgetting it exists and wiping the group if it was put earlier. WHM gets their Cure III (600 potency aoe heal) at lvl 40, so I based it off of that.

    Emergency Tactics should be at level 42/43.
    Pepsis is SGE should really also be at that level.

    2. Excogitation not proccing and killing people due to a 2 hit tank buster.
    This is really annoying. 1st hit puts tank at 51% HP or something, so it doesn't proc, then a 2nd hit kills the tank off so it doesn't get the chance to proc. But if it was simply triggerably it might be a bit too good a heal, so looking at the other healer's heal they gain at around the same level:

    WHM(60): Tetra 700 potency
    AST(62): Earthly Star: need to wait a bit. aoe heal with 720 potency+ 320 potency damage
    SGE(62): 600 potency heal + 10% mitigation + 5% self MP

    dropping the potency should be good enough, but swapping it to similar to SGE would be fine too, but without the MP regen

    Excogication should be triggerable, but instead of 800 potency, it drops to 700 potency.

    3. Dissipation doesn't really feel nice and doesn't feel like a level 60 skill
    When i think level 60 spell, i think it makes a really big difference on the game play and really solidifies the job at that level. Dissipation honestly just feels like a demerit to use. I understand it's strength tho, having more stacks is useful, just... it's not very lvl60 of it. The additional heal boost isn't that major too since other healers have a similar thing.

    Move Dissipation down to lvl 58 where Emergency Tactics used to be.
    This aligns it with WHM Thin Air, which is free heals for no MP, so the effect is somewhat similar where they both gain some resource to use.
    (0)
    Last edited by FeyWraith; 10-16-2021 at 04:41 PM.

  2. #2
    Player
    FeyWraith's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    9
    Character
    Feywraith Lovelive
    World
    Leviathan
    Main Class
    Samurai Lv 80
    This is where I replace the lvl 60 spell with a new mechanic:

    4.SCH kit doesn't really have anything SGE can't already do but better.
    This was the biggest issue I had. So I thought of a new system that can also be used to really solidify SCH's role in a party, and no it's not more damage, in fact, it'll prolly lower the dps some, sorry to dps junkies.

    Move Energy Drain to level 60. Remove the Aetherflow requirement. Let it absorb 5%MP. Add 30 second cooldown onto it. Additional Effect: Energizes an Aetherflow stack. Using an Energized Aetherflow Stack changes the effect of the Ability being used to a Charged state.
    This means that Energy Drain is no longer spammable and you have to think twice before using it or else you may not be able to heal.

    4.a. SCH is lacking in the instant mitigation at 80.

    WHM(66): Divine Benison (30sec cd). 500 potency heal as shield. 2 charges on EW

    AST(74): Celestial Intersection(30 sec cd). 200 potency heal+shield 200% of healed. 2 stacks.
    also AST(80): Neutral Sect(120sec cd): Aspected Benefic and Aspected Helios gains shields nullifying 250% HP healed.

    SGE(30): Eukrasia(1sec cd) turns Diagnosis(single) and Prognosis(aoe) into Adlo or Succor equivalent AND turns it into instant cast.
    also SGE(62): Taurochole(45sec cd) is 600 potency heal + 10% mitigation
    also SGE(70): Haima(120sec cd) creates 5 barriers of 150 potency each. any barrier unbroken becomes a 150 potency heal each.
    also SGE(80): Panhaima(120 sec cd) aoe version of Haima.

    SCH(45): Fey Illumination(120sec) reduces magic damage of party by 5%
    also SCH(62): Excogitation(45sec cd) gives 800 potency heal when at 50% HP
    also SCH(80): Summon Seraph (120 sec cd) grants Seraphic Veil (auto 180 potency heal + equivalent HP shield)
    and 2 stacks of Consolation (aoe 250 potency heal + equivalent HP of shields)


    That's pretty sad. SCH is supposed to mitigate damage but it lacks the tools for it, so I figured, why not give the player the ability to choose to change the effects of Abilities we already have. The original effect is still there, we just gain the ability to change its effect if we prefer it.

    Charged Lustrate
    No longer heals. Grants an ally a barrier equal to a 500 potency heal. (aka Divine Benison)

    Charged Indomitability
    No longer heals. Grants all nearby allies a barrier equal to 230 Potency shields
    This means Consolidation is still strictly better.

    Charged Sacred Soil
    Duration goes up from 15 sec to 20
    AST Collective Unconscious is channeled but technically lasts 18 sec. and the regen is 15 seconds even after players leave the bubble.
    WHM Assylum lasts 24 seconds.
    SGE Kerachole lasts 15 seconds.

    I think +5 seconds is a good bonus to differentiate it from SGE.


    Charged Excogitation
    Upon activation, grants the target 10% mitigation for 10 seconds.

    Again, Energy Drain is on a 30 sec cd so you can't spam all of these at the same time, and Indom, Excog and Sacred Soil have their own cd to deal with. I think it's pretty balanced.
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    Last edited by FeyWraith; 10-17-2021 at 05:54 AM.

  3. #3
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    What SCH need based on what SGE has :

    Targettable Embrace. Embrace out of control is bad.
    We used to be able to do it for 3 expansion then suddently lost it.

    Dissipation - nerfed to 10% healing buff if too strong but affect healing actions.
    Most SCH toolkit is oGCD/abilities.

    Expediant possible rework based on its effiency
    Especially when you see what other healer get at the same level.

    Ghosting is still there, its own kit contradicting itself is still there as well...
    SGE is less clunky.

    Quote Originally Posted by FeyWraith View Post
    4.a. SCH is lacking in the instant mitigation.
    Protraction does.
    It increases HP. More HP for a set timer is like putting a shield for x potency.
    + it will synergize with abilities like TBN and Divine Veil
    It even has the healing action increase on it.

    You can't change lustrate andt Indom either.
    Your suggestion are killing SCH even more. It still need some decent way to have direct heal. Shield need to be consumed to be effective. Any mecanic dropping HP to a certain % = SCH can't make it.
    (0)
    Last edited by KDSilver; 10-16-2021 at 02:27 PM.

  4. #4
    Player
    FeyWraith's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    9
    Character
    Feywraith Lovelive
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Apologies with the lacking in instant mitigation, i was purposely not talking about psot 80 content coz the additional stuff is actually good, so I didn't mention Protraction and Expedience.

    I like the idea of Dissipation affecting the Abilities on top of it! This actually goes well with your point stating that SCH need more ways to heal quickly.

    I think it's not necessarily killing the job, but solidifying what it's meant to do. In End-game content there are 2 healers and they should both be working together to heal anyway. Adding more heals on SCH would be game-breaking where SCH can just solo heal everything and the other healer will end up bored. I was thinking with the thought process of 2 healers in end-game content, and still be very solid for normal 4-man content.

    And remember that I'm not removing the original Lustrate and Indom. I'm just giving players the option to use it as a shield instead if the need for it arises.
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    Last edited by FeyWraith; 10-16-2021 at 02:43 PM.

  5. #5
    Player
    Join Date
    Oct 2021
    Posts
    959
    I really don't see Energy Drain as such a big issue as some seem to see it as, and I certainly don't want it turned into less choices for Scholar. There's genuinely a lot of times where Aetherflow is off CD and you're still holding onto stacks, and Energy Drain is a great dump for extra DPS and to avoid wasting Aetherflow. It won't feel good to have less DPS options AND use Aetherflow on CD for MP management when you may not need the stacks.

    I'm also not really getting your thinking that it's Scholar that now has the identity crisis - it seems to me like with Sage copying so much of SCH's kit wholesale, that SGE is the one with the identity problems.
    (0)

  6. #6
    Player
    FeyWraith's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    9
    Character
    Feywraith Lovelive
    World
    Leviathan
    Main Class
    Samurai Lv 80
    that the thing tho...SGE copied the SCH kit and made it feel like SGE... so then what's left to make SCH feel like SCH? the fairy Abilities? that's it? SGE can do things a SCH can AND deal damage... i don't watch SCH to deal more damage coz then that's just copying SGE... I want SCH to double down on barrier magic. Not trying to make it the ultimate healer that has as many mega heals as WHM, or buffs as much as AST, or deals as much damage as SGE... That wouldn't be balanced... I'd rather play those jobs if I wanted them...
    (0)

  7. #7
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    I'd love to be able to pop Excog early. Just make it like Earthly Star, where you can either let it sit and do its own thing or press the button again to activate it instantly.
    (1)