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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100

    Media tour- BRD impressions

    Reduced Cooldown
    We are all aware of all jobs trying to fit under the 60/120 time frame and Bard for a lot of its skills reduced examples being troubadour (a trait) Raging strikes, battle voice, barrage is 120 now,and even the songs are extended, but something I didn’t expect were the dots too! Both dots are 45 seconds now which bugs me a lot as if they tamper with the dots too much they’ll make them reductive and pointless, but idk

    New Skills
    Ladonbite is a boring ass coat of paint skills similar to the likes of Broil II, Stone III ect. Doesn’t add anything and just eye candy. Replaces Quick nook which annoys me how much of BRD kit is just replacement skills with zero added improvements besides potency.

    Further in the kit Bloodletter now stacks similar to Essential dignity, this goes for rain as well and the tie to them is still present which is good IMO.

    Blast arrow is a scorch type of affair with apex, which does 500 potency and you have the option to save it for 30 seconds which I find fantastic as it gives it some flexibility rather than a boring 1-2

    Radiant finale is , let’s be honest, divination for Bard. Minstrels coda can generate after each song with 3 being 5% 2 with 4% and 1 with 2%. Numbers and potency aren’t final of course and on a 90sec CD not sure how to feel about this.

    Thoughts?
    As someone who likes BRD, changes here are a huge mixed bag. Making the dots last longer and the songs make the job feel a lot more barren especially considering Army’s peon, at least looking at the skills and gameplay of it. Probably a plus for the more accessibly crowd tbh. I like blast arrow ready as a concept but idk if 30 seconds is flexible enough considering apex isn’t a common occurrence to begin with. Im annoyed my bigger issues were literally not addressed at all here, BRD still is has its EA trait locked in 68 so procs are slow as hell for half the game, minne and paean are untouched as far as utility goes, at the very least make em aoe or have charges. Still no skill to control soul so the gauge yet again feels tacked on without any proper tools to interact with it. Nothing a total deal breaker at least not yet but seems like BRD in EW will still feel about clunky at high end levels and slow in low end.

    Information: https://gamerescape.com/2021/10/13/f...-on-with-bard/
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #2
    Player
    BadLiving's Avatar
    Join Date
    Oct 2021
    Posts
    1
    Character
    Mal Seikatsu
    World
    Famfrit
    Main Class
    Samurai Lv 80

    Trigger Warning - Pitch Perfect has to go NOW

    I think the class suffers due to Pitch Perfect. Here is why:
    1. It is only valid 1/3 of the time.
    2. Is part of the problem with song preferences.
    3. RNGesus hates people...why give him power?

    In regards to the other songs Mage's Ballad and Army's Paeon (pardon spelling, I'm in a rush here); these two songs feel like they are speeding up a leg of the Bard's skill set. Off-global and On-global respectively. While Wanderer's Pitch Perfect is like a total adjustment of the mentality of the job. This was fine in Stormblood where the mechanic was new and entirely focused on these three songs.
    But then came Shadowbringers...
    They added stuff on top, stuff that felt out of place or just tacked on. Playing full manual (no macro) on this job just feels like a mind jack compared with the other jobs. Including BLM, which is arguably complicated in its own right.
    Switching between three play styles is fine, but I feel hobbled when core buttons on my bar are dead 2/3 of my play time and involve a mental track when in play. Personal opinion here.

    My suggestion:
    If you want Bard to feel good and operate in such a way that it feels GOOD. You have to make it so the rotation feels subliminal. You can have proc, but have the sound for ONE thing. If you want the three songs, stick with the concept the first two songs give you. Speeding up a leg of the Bard rotation. Now you may ask: What is your suggestion for the third leg then smart butt?
    Easy. We got it in Shadowbringers. Manasong.
    Instead of adding a sole skill to 1/3 of the kit, have the application of the song apply to something ALWAYS in play.
    Long story short: Pitch Pitch Perfect to the curve, and have Wanderer's amp the charging of the manasong gauge. Make all relevant changes from that point.

    Again, suggestion from own preferences. Let the comment/reply's rip away.
    (0)

  3. #3
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    My thoughts on Bard:
    1. No information on whether or not Repertoire proc chance is increased at lower levels is unfortunate, BRD is boring as shit to play when you have a whopping 20% chance to actually do something.
    2. Wanderer's Minuet still being at level 52 sucks, I wish it got dropped down to 50 so BRD at least had their full Song rotation during level 50 content.
    3. Ladonsbite is whatever, don't really care. Quick Nock sucks, Ladonsbite looks a bit better, but neither are Wide Volley.
    4. Getting Enhanced Bloodletter at level 84 is dumb as hell. Two charges should be standard right at level 12 when BRD learns Bloodletter, and Enhanced Bloodletter could allow for three charges, or maybe replace it with something else. Either way, having to wait for level 84 for a simple QoL improvement to double procs in Mage's Ballad is stupid.
    5. 45s DoT duration is kinda weird but whatever. More Burst Shot spam I guess.
    6. Blast Arrow doesn't seem horrible. I wonder if that's SE trying to get people to pop off Apex Arrow the moment they hit 80 Soul Voice and to avoid potential overcapping. Losing Potency per proc on Apex Arrow right now is annoying, but soon it'll be losing Potency and delaying Burst Arrow so I wonder if that will make a difference.
    7. 120s Song rotation will likely end up being 45/45/30 because Army's Paeon is still the weakest Song. Few years of saying AP doesn't feel impactful didn't really mean much I guess.
    8. Radiant Finale being on a 90s cooldown puts it at odds with the majority of raid buffs now. Divination, Chain Stratagem, Embolden, Searing Light, Tech Step, Devilment, Battle Litany, Dragon Sight, Brotherhood, and Battle Voice are all 120s cooldowns with Trick Attack remaining at 60s. Having one single raid wide buff sitting at 90s is just bizarre. Hell, the only personal damage buffs sitting at 90s are MNK's new Riddle of Wind which grants faster auto attacks and BLM's Ley Lines. Would need to double check all the abilities, but yeah, Radiant Finale just seems like the odd buff out since it won't line up as neatly.
    9. Nature's Minne is still single target which sucks since now it has to compete against that new RDM action which is yet another raid wide healing increase, and Warden's Paean is probably still useless in Raids.

    Anyways, all in all, kinda whelmed. The shift to a 120s rotation seems fine, I'm annoyed at the leveling kit still, Enhanced Bloodletter being locked away so late frustrates me, and Radiant Finale just looks odd at 90s. I wanted a damage buff back to feel like a support again and I got my wish, was just hoping to have some more freedom with it similar to Foe Requiem.
    (1)

  4. #4
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Beddict View Post
    snip
    I’m so sick of the devs utter negligence to progression kits, multiple jobs already have confirmed growing pains like RPR MNK AST SMN DNC SAG and DRG. BRD being notable and wouldn’t even break the job giving it some more procs or at the very least emperyl arrow proc right out of the gate. And Blood letter stacks should be very very early not a Lv freaking 80 something! Don’t understand this need to ignore how one progresses with the job, which probably goes back to their desire to not care about low end stuff. But they need to know new BRD come from somewhere and it’s one of the few jobs that starts at lv1 and we do a lot of content in those 50 60 dungeons, via roulettes.
    (0)

  5. #5
    Player
    dezzmont's Avatar
    Join Date
    Mar 2019
    Posts
    171
    Character
    Gaen Zaer
    World
    Hyperion
    Main Class
    Culinarian Lv 100
    Bloodletter stacks should literally come as soon as you get Mage's, it isn't a freaking powerup, it is a QOL change and trying to sell it as a near endgame ability is very silly. The only argument I could see is that it affects the opener and creates a scenario where you can double bloodletter under Raging, but that is just not a good reason to lock it at such a high level. But it tracks with Iron Jaws coming so late I suppose.
    (2)

  6. #6
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Overall the class seems improved, but still feels like an Archer with very passive buff maintenance thrown in. I find myself hitting Peloton during boss transition downtime on my Bard just to keep that class fantasy alive (even if it doesn't do anything). With everything else getting more lenient, it would be great to have some sort of periodic buffing action thrown in the mix that used our powers of song (once every 90s - really 120s - isn't the same). Heck, you could even give us more to do during Army's Paeon by allowing us to consume 5 stacks to buff the party or something.

    I'll likely go BRD this patch for skill ceiling and mechanics, but the class fantasy is very weak compared to say my WHM.
    (0)

  7. #7
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,301
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I like 2 charges on blood letter but i really hope in the next expansion they do a ability shuffle, this passive should come the level you get mages ballad 100%, no question.
    Not having it in earlier ultimates is a damn shame too because it'll make the gameplay so much smoother and less frustrating
    (0)

  8. #8
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    I heard that bloodletter can proc from both DoTs at the same time and that you can get 2 charges in one tick. So, in the end, it doesn't actually make bloodletter that much more convenient. They should have made it 3 charges...
    But anyways, Bard is next in line for a revamp, isn't it?
    (0)

  9. #9
    Player
    SilverPanda's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    4
    Character
    Sil Belmont
    World
    Jenova
    Main Class
    Bard Lv 90
    Well, 2 charges for Bloodletter is alright but with your dots being able to proc twice kinda defeats the purpose of having 2 charges.
    Ladonbite is cool looking, but that's about it, would of loved Wide Volley to come back instead. Raident Finale is a step in the right direction as far as support goes for a party with the skill also applying to yourself as well, which our songs and Battle Voice still doesn't do. Overall pretty underwhelming changes, it doesn't do much to fix or change issues people have with Bard currently. While the class isn't in a bad spot by any means, there are changes that could of been added to further improve the class, the charges, Wide Volley, song effecting you, ect. I'll still be sticking with the class regardless though.
    (0)

  10. #10
    Player
    ExcogEnjoyer's Avatar
    Join Date
    Sep 2021
    Posts
    53
    Character
    Ahmea Antimony
    World
    Malboro
    Main Class
    Bard Lv 90
    Bard is going to be DOA in 6.0. Dancer and MCH both got flashy new skills, while bard got ineffective QoL disguised as new skills.
    (0)

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