Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 36
  1. #11
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Quote Originally Posted by Sotaris View Post
    How much aoe damage do we really do pre 40 though? I'd imagine the damage is barely noticable.
    I admit, during those levels it's less about damage and more about self gratification.
    It is much more satisfying slaping a group of mobs with an aoe than poking everyone one by one. More of a qol feature
    (5)

  2. #12
    Player
    DragoAskani's Avatar
    Join Date
    Sep 2013
    Posts
    80
    Character
    Amy Rosenbaum
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Xiu_Ye View Post
    Half the point is getting players to understand that large groups of mobs (dungeons) are where you should use AoE. There are a lot of players who are max level or near max level and still doing pure single target rotations. This drags things out and is kinda disappointing that people are that unaware. Its not about being speedrunner or zoom zoom fast through things, but getting people to understand the absolute basics of the game. Its like playing a fighter game and not knowing you can kick instead of punch?

    I also dont see how this is even an argument against giving people AoE at the level where you would use it in the very next content you do? It seems to logically follow that in the first instance it would be beneficial is where you get it.
    What makes you think that people who don't even read tooltips are going to do even if they get the spell at lvl 1? Get real.
    (3)

  3. #13
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by _Pigzig View Post
    Just remove them for other jobs because I hate the big pull mentality
    So we all need to try not to fall asleep single-targeting single enemies at a time just because you're scared and lazy. No thank you.
    (11)

  4. #14
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    Single rotation is more interesting, AoE rotation is boring it's like 2-3 skills. You can do your single rotation more.
    (2)

  5. #15
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by _Pigzig View Post
    Just remove them for other jobs because I hate the big pull mentality
    This literally helps nothing so let's not. Like you said: it's 2-3 buttons and is simple...so why not just do it? Lol
    (8)
    Last edited by LianaThorne; 10-16-2021 at 08:12 AM.

  6. #16
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sotaris View Post
    How much aoe damage do we really do pre 40 though? I'd imagine the damage is barely noticable.
    Let's say your normal low-level combo deal 40 damage per two button press. Your AoE button deal 9 damage, so it only deal 18 per two button press on a single-target.


    However, AoE can hit multi-target, so while you deal 40 damage per two button press on single target, you will deal 54 damage per two button presses if three targets, and more. The more monsters, the more damage AoE combo deals in total. A group of ARR dungeons usually have 3-4 monsters, and it is safe to pull two groups at once.
    (5)
    Last edited by Momo_Kozuki; 10-16-2021 at 08:37 AM.

  7. #17
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,349
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    It definitely does seem a little odd, not even just for the AoE purpose but for just general new player friendliness. On top of that, though, it's also an issue of establishing a habit. Let all classes get some sort of AoE early on, and make sure that the Hall of the Novice teaches it and mentions it. Heck, have them mention it even if you don't have an AoE by that point in the game.
    (1)

  8. #18
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Sotaris View Post
    How much aoe damage do we really do pre 40 though? I'd imagine the damage is barely noticable.
    It's not about the damage for me, it's about how frustrating and unsatisfying it is to be stuck single targeting when I'm surrounded by a pack of mobs. Way more fun to be able to take down everything at once.
    (6)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  9. #19
    Player
    Xiu_Ye's Avatar
    Join Date
    Jul 2019
    Posts
    49
    Character
    Fueisu Hope
    World
    Cactuar
    Main Class
    Lancer Lv 90
    People don't read tooltips.... so our solution is.... do nothing at all to help them learn the importance of AoE skills..? I fail to understand what your post is trying to say besides voicing your own personal frustration at other players not pulling their weight. You sound like you should be the loudest advocate for the game doing more to get players involved in how their skills work and when to use them.
    (1)

  10. #20
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    While I agree there should be AoE options earlier, it is important to understand your core ST rotations, and to know when to use AoE instead of just blasting it.
    I like to think that the first few dungeons are designed to show you "These are the important abilities in your kit".

    As in I often see:

    - Players using AoE on 1-2 mobs when they should be doing ST (Typically AoE is only ideal from 3+ mobs; depending on the job this may vary).
    - Players not understanding that doing parts of their ST rotation is important for their overall DPS output. (eg. doing the part of Samurai's ST puts up 2 different buffs that can then be maintained with AoE).
    - Players just not doing ST rotations correctly because AoE is typically easier (especially for melee).

    ...
    All that said, yes: You should have access to your entire range of core abilities by like.. 30. And your entire kit by 50. I've often said post 50 should just be upgraded abilities/more charges of abilities to weave oGCD and not entirely new mechanics.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast