Quote Originally Posted by Enkidoh View Post
And yet in the old days (ARR pre-HW) Physick could heal quite well as SMN, as I still remember a Brayflox NM party I queued for as level 50 SMN back around 2013/2014 and, very quickly I realized if I was to have any chance of survival in this party I basically had to take over healing by spamming Physick with Ifrit-egi set on Stay as the actual healer in the party; a CNJ, was still very new and green and was sadly not very effective.

We somehow got through that run without disbanding (and I got all three commendations for it!), rather battered and bruised though, but it was doable. Alas now with the pegging of healing spells mostly to MND, it means SMN's Physick is guttered potency wise, so although I understand the reasons for the change, I miss the old style one where it could be a useful back up or last resort.
This is still true. In low level dungeons, when the difference between the mind stat on SCH and SMN is minimal, physick still is a decently potent healing skill. It just fades over time as HP pools rise, damage increases, and SMN only gets gear with intelligence on it. (low level casting gear is for both DPS and healers, and so has mind and intelligence both)

Quote Originally Posted by Imakun View Post
They could also just turn it into a Carbuncle ability when on SMN that heals, puts Regen on you or something. Since Carby is now the support summon they can just add Physics to its kit and make it a pet ability like the shield and damage buff.
So...... Selene? You literally just described the way the old fairies worked.